Probably, but it'd require a deep-dive into fucked-up reverse-synthfire that was literally written in a drug-fuelled haze.SiFi270 wrote:Would it be any easier to imitate vanilla Duke3D's questionable way of doing it, by reloading whenever the number of bullets reaches a multiple of 12 rather than checking if 12 shots have been fired?
Samsara - 0.3666 - World Tour
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Samsara - 0.3666 - World Tour
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Re: Samsara - 0.3666 - World Tour
Ranger's nails seem to be blocked by 3D floors if fired below them. Rockets and other projectiles seem unaffected and behave normally.
Also, firing the thunderbolt obscures whatever you're aiming at due to a tremendous amount of particles.
Also, firing the thunderbolt obscures whatever you're aiming at due to a tremendous amount of particles.
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Re: Samsara - 0.3666 - World Tour
Could you share with me how you scripted this? I like using samsara with some tweaks to play doom maps with duke.Kinsie wrote:EDIT: I found a proper fix! But it requires the use of CountInv, which Zandro doesn't have. Sweet.
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Re: Samsara - 0.3666 - World Tour
Was playing Compendium with Samsara, and the game started crawling to a total halt. Something with ACSThinker is eventually causing the game to grind to a total halt in some cases. Compendium, Realms of Chaos, with Duke. Happens on both the latest stable and latest dev build.
Unsure if there's a simple solution to this, but it renders it fairly unusable for me.
Unsure if there's a simple solution to this, but it renders it fairly unusable for me.
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Re: Samsara - 0.3666 - World Tour
Alright I have been having an odd issue trying to join any server using this mod. During startup, zandronum encounters a fatal error, and states the following:
Execution could not continue.
Script error, "samsara-v0.3666-beta.pk3:cvarinfo.txt" line 69:
cvar 'samsara_cl_expparticles' already exists
Remove 'samsara_cl_expparticles' and all other conflicting cvars from your ini and restart Zandronum to continue.
However when I look in my .ini file for zandronum, it is nowhere to be found, indeed I had already wiped the samsara cvars from it in attempt to fix it, but it didn't fix anything and it continues complaining about this.
When other people try and join the server, it loads up fine for them. I have no idea what is going on, and any help would be appreciated.
Execution could not continue.
Script error, "samsara-v0.3666-beta.pk3:cvarinfo.txt" line 69:
cvar 'samsara_cl_expparticles' already exists
Remove 'samsara_cl_expparticles' and all other conflicting cvars from your ini and restart Zandronum to continue.
However when I look in my .ini file for zandronum, it is nowhere to be found, indeed I had already wiped the samsara cvars from it in attempt to fix it, but it didn't fix anything and it continues complaining about this.
When other people try and join the server, it loads up fine for them. I have no idea what is going on, and any help would be appreciated.
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Re: Samsara - 0.3666 - World Tour
Ensure that Samsara isn't being loaded twice by accident.
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Re: Samsara - 0.3666 - World Tour
It is only being opened once.wildweasel wrote:Ensure that Samsara isn't being loaded twice by accident.
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Re: Samsara - 0.3666 - World Tour
Found the cause and solution. The nails' height was 0, which is treated by 3D floors as infinite. Simply change it to 1 and voila.DabbingSquidward wrote:Ranger's nails seem to be blocked by 3D floors if fired below them. Rockets and other projectiles seem unaffected and behave normally.
Also, firing the thunderbolt obscures whatever you're aiming at due to a tremendous amount of particles.
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Re: Samsara - 0.3666 - World Tour
Sorry to necro, but I just wanted to ask, I noticed how pick ups and enemy projectiles still have dynamic lightning around them, even if you disable it in GZDoom's options, does the mod have its own separate parameter for this?
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Re: Samsara - 0.3666 - World Tour
i found bug
While using Chex Warrior, zapping a lost soul will split in two even zapping again still the same
While using Chex Warrior, zapping a lost soul will split in two even zapping again still the same
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Re: Samsara - 0.3666 - World Tour
Go get Samsara: Extra Heroes, the bug isn't there.YasuoProjectX wrote:i found bug
While using Chex Warrior, zapping a lost soul will split in two even zapping again still the same