[GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
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- MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes
where do i grab the nightly? if the one i got on appvoyer is correct then no its didnt fix it
Re: [GZDoom 4.1.2] Vulkan Crashes
It will be the next one from appvoyer - it is still building according to github's yellow circle for that commit. So try with that one or wait for the next nightly that should show up whenever its night according to Rachael's build servers.
- MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes
the best test cases are probably the Radeon 400/500 series since they are both Polaris
Edit. Nope still crashes with the latest commit
Edit. Nope still crashes with the latest commit
Re: [GZDoom 4.1.2] Vulkan Crashes
https://mega.nz/#!pFEkwKwJ!XRgCH4yoxe5l ... Zx1jgjLtoE
Can you please try this build? It has debug symbols included. Please post the crash log you get from it.
Can you please try this build? It has debug symbols included. Please post the crash log you get from it.
- MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes
Heres a Crash From Pirate Doom.
- Attachments
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- CrashReport.zip
- (34.88 KiB) Downloaded 71 times
Re: [GZDoom 4.1.2] Vulkan Crashes
This crashes in the AMD driver, with no stack trace. Is it possible for you to do another one, perhaps with another mod?
- MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes
yea hold on
Heres one playing Vanilla doom with a diff soundtrack
Heres one playing Vanilla doom with a diff soundtrack
- Attachments
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- CrashReport.zip
- (38.98 KiB) Downloaded 66 times
Re: [GZDoom 4.1.2] Vulkan Crashes
I have no idea what's going on here. It's the same thing - crash in the driver, no stack trace. I'm going to compile something different for you.
- MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes
Heres a crash from just playing doom 2 Vanilla no mods at all
- Attachments
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- CrashReport.zip
- (40.04 KiB) Downloaded 56 times
Re: [GZDoom 4.1.2] Vulkan Crashes
Guys, at the risk of sounding like a broken record, I'll repeat what I said:
I need confirmation from a different AMD GPU user that this crash is not machine specific. I need that confirmation because the vulkan driver on MasterBeavis's computer already misreports its own device name. That a driver cannot give the name of its own card is a strong indicator that there may be a local problem not directly caused by GZDoom.
I need confirmation from a different AMD GPU user that this crash is not machine specific. I need that confirmation because the vulkan driver on MasterBeavis's computer already misreports its own device name. That a driver cannot give the name of its own card is a strong indicator that there may be a local problem not directly caused by GZDoom.
Last edited by dpJudas on Wed May 15, 2019 2:41 pm, edited 1 time in total.
Re: [GZDoom 4.1.2] Vulkan Crashes
And on that note - MasterBeavis - I recommend completely uninstalling and removing your AMD driver, and installing the latest version from scratch.
- MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes
like i said before ive done that already used AMD Remover and DDU nothing has changed. wouldnt this effect other programs that use vulkan if it was a big issue?
Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series Tester
I am not ruling out that it could be a bug in GZDoom. And I have no direct evidence the driver has more bugs than the most basic "what's your name?" "it's Unknown AMD GPU!"
But consider this: GZDoom is a small project with only a few unpaid developers. If it really is a local problem we can be sending endless copies of test builds and shit and still possibly not get anywhere close to a solution. Simply put, this is too expensive for our resources. That is why I need other AMD users to confirm the crash.
_mental_ already concluded the crash happens when GZDoom attemps to bind a pipeline vulkan object, inside the AMD driver. Why does it crash in it? It could be GZDoom giving it bad data, but it could also be the driver just shitting itself because it seemingly isn't fully aware what card it's interfacing with.
But consider this: GZDoom is a small project with only a few unpaid developers. If it really is a local problem we can be sending endless copies of test builds and shit and still possibly not get anywhere close to a solution. Simply put, this is too expensive for our resources. That is why I need other AMD users to confirm the crash.
_mental_ already concluded the crash happens when GZDoom attemps to bind a pipeline vulkan object, inside the AMD driver. Why does it crash in it? It could be GZDoom giving it bad data, but it could also be the driver just shitting itself because it seemingly isn't fully aware what card it's interfacing with.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series Tester
@MasterBeavis:
It may be a good idea to install the Vulkan SDK, then run GZDoom with vk_debug set to 1 and see if the validation layer outputs something useful.
It may be a good idea to install the Vulkan SDK, then run GZDoom with vk_debug set to 1 and see if the validation layer outputs something useful.
- MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series Tester
uh how do i run gzdoom with that?