Now if ZDRay and baked lighting in GZDoom were ever finished, the circle would be complete.Enjay wrote: And it would be foolish not to at least test it with a certain mod...Spoiler:
The WIP Thread
Re: The WIP Thread
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Re: The WIP Thread
Top 10 Best Quake 3 Maps
Re: The WIP Thread
(It's Unreal Tournament.)Captain J wrote:Top 10 Best Quake 3 Maps
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Re: The WIP Thread
Now make the UT2004 version with it's increased detail.
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Re: The WIP Thread
That's the JokeGez wrote:(It's Unreal Tournament.)Captain J wrote:Top 10 Best Quake 3 Maps
Re: The WIP Thread
Here is a video showing my Hunter Total conversion. Hunter is a 1991 Amiga open-world game long before such things were en vogue
Re: The WIP Thread
Yes I know of the original game, and yes this looks amazing.
Re: The WIP Thread
Whoah Cherno that's cool as heck!
Re: The WIP Thread
I finally managed to succesfully create pixel perfect model and import it into ZDooM!
Re: The WIP Thread
OBJ. But I as far as I know, they don't support animations, so I will have to figure out how to export it to MD3, since I want opening animation.
Re: The WIP Thread
You could do worse than give Maverick Model 3D a try (a continuation of Misfit 3D).
https://clover.moe/mm3d/
https://clover.moe/mm3d/
Re: The WIP Thread
You can also do a two-actor approach with obj. Make the lid a separate actor, and set it's origin point to line up with the hinges. Then you can simply adjust its pitch
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Re: The WIP Thread
And funnily enough, that chest texture almost looks like... I mean has the same graphic style as Heretic. So yeah, nice job on the graphical work as well!