Glaice wrote:This would make playing Oblige maps impossible, just saying. Not saying that I would but is there already a warning for longer maps?
A warning? No, I don't think a warning is necessary. I'm sure every player who tries it out will quickly see what maps would work for them best.
But yes, absolutely. A few maps are impossible to beat, either for lack of health, large abundance of monster placement or, as fellowzdoomer points out, by being similar to the Icon of Sin.
This mod lends itself mainly towards smaller or mid sized levels, I suppose. I've played through most of Scythe with this mod and had a great time but I needed to skip a few of the later maps for one of the before mentioned reasons.
fellowzdoomer wrote:OK this is such an attack on my playstyle and I love it. I usually go in, all guns blazing, not caring much if I missed any shots. But this... sheesh. It's tight, that's for sure. It's a different take on gameplay mods and I commend you for your originality in the idea.
Thank you, I'm glad you like it
fellowzdoomer wrote:GZDoom 3.6 flashes some ACS errors which prevent the gun from even showing up, leading me to think this isn't as simple a job as I thought.
I have to take a deeper look at this. It seems peculiar to me that it works completely fine on ZDoom but not on some GZDoom versions.
fellowzdoomer wrote:Still, a pretty fun mod for what it is. Is it intentional to leave infighting the way it is though (as in enemies can kill others without any sort of deduction from your own ammo count)?
Infighting was kept because it doesn't seem too much of an advantage and it's a little shine of hope for the player, knowing they got like 5 bullets more.
I disabled it in the custom difficulty, though, to give it a little extra kick.
And not giving out ammo for any resurrected enemies by the Archvile or the Lost Souls of the Pain Elemental was also a choice. It kinda forces the player to move as quick as possible when they spot on of these critters, or so I thought.
The inability to defeat the IoS or anything similar is a bit of a bummer but I fear the concept of the mod isn't cut out for that, blasting bosses with one accurate shot and all.
Thank you both for your interest. I will do some edits to the OP post to point that out.
I will also do some more testing on the different version and I try to fix it by the next update :>