Low Detail Shader

Low Detail Shader

Postby Rachael » Wed Oct 11, 2017 8:20 am


"Low Detail Shader when?" I get frequently asked. Probably as a joke, who knows...

So - here it is.

Use "gl_lowdetail" cvar in console to turn it on and off.

It emulates the effect of pressing F5 in Vanilla Doom, except it's not resolution aware (it simply pixelates to 160x200) - didn't see any reason to do that, anyway.

You can relive the old vanilla days by typing...
Code: Select allExpand view
bind f5 "toggle gl_lowdetail"

... in the console. (Default F5 binding: "menu_display")

Memories best relived with the following cvars also set:
Code: Select allExpand view
vid_scalemode 2
gl_tonemap 5
gl_lightmode 8
gl_bandedswlight true
r_vanillatrans 1
gl_lights false
Attachments
lowdetail.pk3
(1.83 KiB) Downloaded 250 times
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Re: Low Detail Shader

Postby Arctangent » Wed Oct 11, 2017 9:17 am

Wow, that screenshot is dreadful in exactly the way it's meant to be.
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Re: Low Detail Shader

Postby Nash » Wed Oct 11, 2017 11:11 am

And with a low-end graphics computer, you can now also relive the days of owning the peasant-tier 286 while trying to run Doom on it! XD

Good stuff Rachael. That pixelated blob of mess looks ugly - and I mean that as a compliment. ;)
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Re: Low Detail Shader

Postby Tapwave » Wed Oct 11, 2017 12:41 pm

Rachael delivered, I can now die in peace :P
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Re: Low Detail Shader

Postby Outtagum » Wed Oct 11, 2017 1:50 pm

Thank you for making this add-on. It's fun to play some modern mods in GZDoom as if it was 1994 again. :)
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Re: Low Detail Shader

Postby drfrag » Wed Oct 11, 2017 5:57 pm

I think this is pretty cool. BTW i've added a couple of new low detail modes to my engines (3x2 and 4x4) but they are not in the releases yet.
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Re: Low Detail Shader

Postby Pixel Eater » Sun Oct 15, 2017 4:27 pm

Now if only pushing F5 played the toggle sound! This is awesome :lol:
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Re: Low Detail Shader

Postby ZzZombo » Wed Oct 18, 2017 9:26 pm

You can execute several commands in a key bind, and there is a play sound command... even tho I don't think that particular sound is defined in SNDINFO.
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Re: Low Detail Shader

Postby Pixel Eater » Thu Oct 19, 2017 6:44 pm

ZzZombo, I tried what you said and it works:
Code: Select allExpand view
bind f5 "toggle gl_lowdetail; playsound switches/normbutn"
:)
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Re: Low Detail Shader

Postby PixelCrunch » Sat May 11, 2019 1:23 pm

Rachael wrote:
"Low Detail Shader when?" I get frequently asked. Probably as a joke, who knows...

So - here it is.

Use "gl_lowdetail" cvar in console to turn it on and off.

It emulates the effect of pressing F5 in Vanilla Doom, except it's not resolution aware (it simply pixelates to 160x200) - didn't see any reason to do that, anyway.

You can relive the old vanilla days by typing...
Code: Select allExpand view
bind f5 "toggle gl_lowdetail"

... in the console. (Default F5 binding: "menu_display")

Memories best relived with the following cvars also set:
Code: Select allExpand view
vid_scalemode 2
gl_tonemap 5
gl_lightmode 8
gl_bandedswlight true
r_vanillatrans 1
gl_lights false


Sorry if i necro or not, but for me it's not working. I put the code into the Console in QZDOOM 2.1.0, but nothing happens at all. Please help me get it to run, i'm trying to make a true Jaguar Doom TC!
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Re: Low Detail Shader

Postby Rachael » Sat May 11, 2019 4:46 pm

If it doesn't work then your card is probably not supporting shaders.
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Re: Low Detail Shader

Postby Enjay » Sat May 11, 2019 5:27 pm

Definitely works in GZDoom 4.1.1 and QZDoom q2.2pre-2589-g231f967d8 for me.
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Re: Low Detail Shader

Postby Slax » Sat May 11, 2019 10:09 pm

Something is missing. Something... terrible.
Spoiler:
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Re: Low Detail Shader

Postby Rachael » Sat May 11, 2019 10:18 pm

Okay you have fun with that :P
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Re: Low Detail Shader

Postby PixelCrunch » Sun May 12, 2019 1:10 pm

PixelCrunch wrote:
Rachael wrote:
"Low Detail Shader when?" I get frequently asked. Probably as a joke, who knows...

So - here it is.

Use "gl_lowdetail" cvar in console to turn it on and off.

It emulates the effect of pressing F5 in Vanilla Doom, except it's not resolution aware (it simply pixelates to 160x200) - didn't see any reason to do that, anyway.

You can relive the old vanilla days by typing...
Code: Select allExpand view
bind f5 "toggle gl_lowdetail"

... in the console. (Default F5 binding: "menu_display")

Memories best relived with the following cvars also set:
Code: Select allExpand view
vid_scalemode 2
gl_tonemap 5
gl_lightmode 8
gl_bandedswlight true
r_vanillatrans 1
gl_lights false


Sorry if i necro or not, but for me it's not working. I put the code into the Console in QZDOOM 2.1.0, but nothing happens at all. Please help me get it to run, i'm trying to make a true Jaguar Doom TC!


I also use GZDOOM 3.7.1 (because my shitty graphics card does not support OpenGL 3.0+), but i'm not sure how i can make that work, as i've never tested it there.
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