Freeze when loading Spooktober MAP09
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Re: Freeze when loading Spooktober MAP09
MAP09 is SPOOK09, right? For me it loads in pretty much the same time regardless of rendering backend.
BTW, what is this freeze exactly? Is it significant delay or just complete hang?
BTW, what is this freeze exactly? Is it significant delay or just complete hang?
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"Failed to submit command buffer" with MSAA 4x or higher
Again in Winter's Fury: If I start a new game with MSAA set to 4x or higher, then skip the cutscene with the fire button, I get this error message "Failed to submit command buffer". Using MSAA 2x or Off won't trigger this.
Setting MSAA to any setting after being ingame works fine however.
Using commit 0988343 (latest as of now).
GZDoom 4.0 refuses to even start Winter's Fury on Vulkan for me. I got it working once to test if it happens there too, afterwards it would always give me this error message.
Winter's Fury Download: https://www.doomworld.com/forum/topic/6 ... ters-fury/
Setting MSAA to any setting after being ingame works fine however.
Using commit 0988343 (latest as of now).
GZDoom 4.0 refuses to even start Winter's Fury on Vulkan for me. I got it working once to test if it happens there too, afterwards it would always give me this error message.
Winter's Fury Download: https://www.doomworld.com/forum/topic/6 ... ters-fury/
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- Graphics Processor: nVidia with Vulkan support
- Location: Germany
Re: Freeze when loading Spooktober MAP09
I tested it myself and I think it's the same bug that I reported here, only that I get a more or less proper error message:
viewtopic.php?f=290&t=64422
So mine's a duplicate.
viewtopic.php?f=290&t=64422
So mine's a duplicate.
Re: Freeze when loading Spooktober MAP09
Yes, MAP09 is SPOOK09 - it's referred to as SPOOK09 internally._mental_ wrote:MAP09 is SPOOK09, right? For me it loads in pretty much the same time regardless of rendering backend.
BTW, what is this freeze exactly? Is it significant delay or just complete hang?
The freeze is a complete hang.
Re: Freeze when loading Spooktober MAP09
I merged it in because your's provides more info. It can be split if you or I were wrong.XxMiltenXx wrote:I tested it myself and I think it's the same bug that I reported here, only that I get a more or less proper error message:
viewtopic.php?f=290&t=64422
So mine's a duplicate.
E1M1 hangs with latest GZDoom + latest Mr. Friendly
steps to repro:
1. build latest GZDoom git master in Linux
2. run the latest build of my mod Mr Friendly (https://jp.itch.io/mr-friendly) with it, using the Vulkan renderer
3. open E1M1 on HMP skill
4. observe: GZDoom hangs, and the process has to be killed from command line (tty)
This does not happen with any combination of the following:
- OpenGL renderer
- Windows 10
- any map I've tried so far besides E1M1
Because the program freezes completely, I can't see anything useful in the log. The level appears to finish loading, as the last line is the map's name.
Happy to provide any needed info or do debugging on my own if someone can help me get started; I'm used to debugging conventional crashes (call stack and core dump) and zscript VM aborts.
1. build latest GZDoom git master in Linux
2. run the latest build of my mod Mr Friendly (https://jp.itch.io/mr-friendly) with it, using the Vulkan renderer
3. open E1M1 on HMP skill
4. observe: GZDoom hangs, and the process has to be killed from command line (tty)
This does not happen with any combination of the following:
- OpenGL renderer
- Windows 10
- any map I've tried so far besides E1M1
Because the program freezes completely, I can't see anything useful in the log. The level appears to finish loading, as the last line is the map's name.
Happy to provide any needed info or do debugging on my own if someone can help me get started; I'm used to debugging conventional crashes (call stack and core dump) and zscript VM aborts.
Re: E1M1 hangs with latest GZDoom + latest Mr. Friendly
Likely the same as this. (Maybe this should be merged instead of closing as duplicate? Will let Graf or dpJudas decide)
Re: E1M1 hangs with latest GZDoom + latest Mr. Friendly
Start GZDoom in windowed mode under gdb. When it hangs, switch to terminal where gdb is running and do Ctrl+C.
Check callstack with bt command. Try to step out from the current function with u command until it switches to GZDoom without returning to gdb.
Usage of any IDE like CodeBlocks or Qt Creator may simplify this investigation.
Check callstack with bt command. Try to step out from the current function with u command until it switches to GZDoom without returning to gdb.
Usage of any IDE like CodeBlocks or Qt Creator may simplify this investigation.
Re: E1M1 hangs with latest GZDoom + latest Mr. Friendly
More info on this: I tried reproducing with a fresh gzdoom.ini, and couldn't. I then did a visual diff and started re-adding the stuff from my old config (nothing of which is very unusual, just a few tweaks here and there), and identified the line that causes it to start hanging: setting "gl_multisample" to 4 from its default of 1.
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Re: E1M1 hangs with latest GZDoom + latest Mr. Friendly
So this seems to be a duplicate of what Rachael and I reported there: viewtopic.php?f=290&t=64420
Re: E1M1 hangs with latest GZDoom + latest Mr. Friendly
Yep, this is a dupe. I'm going to merge them together.
Also - setting "gl_multisample 1" makes the map I was testing also not crash.
An added note: setting gl_multisample back to its original value after the map is loaded is ok.
Also - setting "gl_multisample 1" makes the map I was testing also not crash.
An added note: setting gl_multisample back to its original value after the map is loaded is ok.
Re: Freeze when loading Spooktober MAP09
I pushed a fix for the vulkan errors reported on my computer.
It never crashed here, but maybe that's what makes it crash on other systems.
It never crashed here, but maybe that's what makes it crash on other systems.
Re: Freeze when loading Spooktober MAP09
Fix confirmed. Thanks!
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Freeze when loading Spooktober MAP09
Huh?
Code: Select all
builder.setSize(1024, 1024);