The hellish minions left to wander in the aftermath of Korax's defeat during the battle of Cronos have now scattered across Parthoris looking for fresh meat, and a new realm to call their own. Beings of chaos roam freely, causing disarray in the realm. The citizens of Parthoris have barely had time to rebuild their lives in the wake of D'Sparil's reign of chaos, which was put to an end by a yet-unidentified outsider.
You are Corvus. You have laid low for a while in the dockside town of Port Mercy, and become aware of the situation almost immediately. Portals open in every corner of the town, legions of the damned pouring forth and slaughtering the populace. Stepping out into the pouring rain, you come to a scene of fresh blood dashed against the cobbles, deep red tendrils of it snaking into the gutters, and raging monsters bellowing vicious cries of revenge as the townsfolk meet a gruesome end.
They smell your blood and close in on you. Standing at the foot of the belltower, you brandish your elvenwand and confront the desperate beasts as they converge upon you. The gleam of its topaz gem sends chills of fear down their backs.
It's you - the faithless one.
Code: Select all
Name: Faithless
Map Format: UDMF
Ports Tested: GZDoom 4.0.0
IWAD: Heretic
Map(s): E1M1-M9
Gameplay: Single play/co-op
Music: Frank Klepacki, David Arkenstone (Lands of Lore 1 & 2), and Tolwyn (E1M6's track)
Difficulty Settings: Yes
Multiplayer Placement: No
Build Time: A solid week of initial layouts, followed by 3-4 days of frantic thingplacing/testing (for RC1)
Textures: hexen.wad, shadowtex.wad, bak_leg.wad
Requirements: No jumping or crouching (enforced). Freelook allowed.
- Could still be imbalanced, or buggy, or both. Please report in if there are any issues! Smite-Meister difficulty recommended. Black Plague difficulty has a few extra enemies, but hasn't been tested.
- Contains all the textures from Baker's Legacy and Jaws in Space's Shadowcaster texture WAD. Resource pruning is yet to come.
- "Repopulation" i.e. new monsters spawning into the level happens when you return to a level you've already visited. Each level will spawn different monsters. Minimise new monster spawns by optimising your route! Alternatively it can be turned off by typing "repopulation 0" into the console. (Or change the # to "1" to turn it back on again.)
- Weather can also be turned on/off, the cvar is "weather_enabled". The code for this weather system is by Gutawer and was first showcased in The Joy of Mapping 5!
- If the "returning to:" level name messages get too annoying you can turn them off with the cvar "returning_msgs". You'll still get the level names appear when you first visit a level, however.
Heretic is fun to map for. Hubs are also great. So yeah, more of both please!
Download "Faithless" (15MB):
/idgames Mirror
Dropbox Mirror
GZDoom required. 4.0.0+ recommended. Only tested in this port/build.
Walkthrough text file (updated as of final release) - refer to this if you get stuck!
Credits for resources:
Gutawer - weather effects
Tormentor667 & co. - Baker's Legacy texture pack
Jaws in Space - Shadowcaster texture pack
Not Jabba - red key sprites/code
NeuralStunner - red key gizmo orb
Xaser - status bar edit (four keys)
Neoworm - trees, elixir sprites
osjclatchford - trees
NoozeArts - Granite Icon base sprite
Frank Klepacki, David Arkenstone - all music except E1M6 (Lands of Lore 1 & 2)
David "Tolwyn" Shaw - E1M6 music
Base graphic for TITLE retrieved from http://www.gsfdcy.com/hourglass-wallpapers.html
Manfred Klein - Titlepic font, "UnZialish.ttf"
Various authors on Realm667 for their custom monsters/items.
Screenshots!
Click here for full size.
Maplist:
E1M1: The Belltower
E1M2: Dockside
E1M3: Dread Gardens
E1M4: Kingdom of Roots
E1M5: Savaged Lands
E1M6: Unlit Serenity
E1M7: Halls of Atrocity
E1M8: Ironclad
E1M9: Breathless Wastes