Cybers Monster Randomizer v1.2

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
cybermeme
Posts: 32
Joined: Thu Apr 05, 2018 10:43 pm
Contact:

Re: Cybers Monster Randomizer v1.1

Post by cybermeme »

thewolfman00001 wrote:This mod is definitely going to be my go to monster randomizer once it is finished. Keep up the good work dude! :)
glad to hear it, thanks for the support!
User avatar
namsan
Posts: 147
Joined: Sat Mar 31, 2012 4:27 am
Preferred Pronouns: He/Him
Location: Japan

Re: Cybers Monster Randomizer v1.1

Post by namsan »

Thanks for making a nice monster randomizer mod.

I think this mod needs some difficulty settings.
In current build, every enemy spawns in the same chance.
I won't say it's bad, but sometimes I want to lower spawn chances of stronger enemies, because they often make the game too hard when I use somewhat weaker weapon mods.
Mods like DoomRL monsters or Project Brutality have settings for that.
User avatar
cybermeme
Posts: 32
Joined: Thu Apr 05, 2018 10:43 pm
Contact:

Re: Cybers Monster Randomizer v1.1

Post by cybermeme »

namsan wrote:Thanks for making a nice monster randomizer mod.

I think this mod needs some difficulty settings.
In current build, every enemy spawns in the same chance.
I won't say it's bad, but sometimes I want to lower spawn chances of stronger enemies, because they often make the game too hard when I use somewhat weaker weapon mods.
Mods like DoomRL monsters or Project Brutality have settings for that.
seems like a good idea, ill have to look into that, thanks for suggesting it!
XLightningStormL
Posts: 384
Joined: Mon May 09, 2016 1:38 am
Location: Anywhere but here
Contact:

Re: Cybers Monster Randomizer v1.1

Post by XLightningStormL »

The engineer really need's better sprites tbh
User avatar
cybermeme
Posts: 32
Joined: Thu Apr 05, 2018 10:43 pm
Contact:

Re: Cybers Monster Randomizer v1.1

Post by cybermeme »

XLightningStormL wrote:The engineer really need's better sprites tbh
yeah i agree lol, i just had the idea and wanted to make it real fast
User avatar
YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: Cybers Monster Randomizer v1.1

Post by YasuoProjectX »

I wish what if Wolfenstein had Cybernetic units like Complex-Doom
User avatar
cybermeme
Posts: 32
Joined: Thu Apr 05, 2018 10:43 pm
Contact:

Re: Cybers Monster Randomizer v1.1

Post by cybermeme »

YasuoProjectX wrote:I wish what if Wolfenstein had Cybernetic units like Complex-Doom
ill definitely add some nazi replacements soon, thanks for the idea!
User avatar
YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: Cybers Monster Randomizer v1.1

Post by YasuoProjectX »

heh you wish :D :idea:
VecterStroke
Posts: 51
Joined: Mon Dec 11, 2017 12:28 am

Re: Cybers Monster Randomizer v1.1

Post by VecterStroke »

Will you add drop-able weapons to the mod,or as a separate add on?
User avatar
cybermeme
Posts: 32
Joined: Thu Apr 05, 2018 10:43 pm
Contact:

Re: Cybers Monster Randomizer v1.1

Post by cybermeme »

VecterStroke wrote:Will you add drop-able weapons to the mod,or as a separate add on?
im just gonna focus on enemies, maybe ill add some weapons as a separate thing later on, but dont count on it
thewolfman00001
Posts: 72
Joined: Sat Feb 23, 2019 6:11 am

Re: Cybers Monster Randomizer v1.1

Post by thewolfman00001 »

Could you potentially make a discord so fans of Cybers Monster Randomizer can check up on the progress of the mod?
User avatar
cybermeme
Posts: 32
Joined: Thu Apr 05, 2018 10:43 pm
Contact:

Re: Cybers Monster Randomizer v1.1

Post by cybermeme »

thewolfman00001 wrote:Could you potentially make a discord so fans of Cybers Monster Randomizer can check up on the progress of the mod?

sounds like a good idea, might do that later tonight if i remember
User avatar
TXTX
Posts: 195
Joined: Thu Sep 12, 2013 5:53 pm
Location: A Hidden Location

Re: Cybers Monster Randomizer v1.1

Post by TXTX »

Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.
SergeantDiggs
Posts: 47
Joined: Mon Dec 11, 2017 12:34 pm

Re: Cybers Monster Randomizer v1.1

Post by SergeantDiggs »

Can confirm. Skulldozer is stupidly powerful.
User avatar
cybermeme
Posts: 32
Joined: Thu Apr 05, 2018 10:43 pm
Contact:

Re: Cybers Monster Randomizer v1.1

Post by cybermeme »

TXTX wrote:Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.
yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with them
Post Reply

Return to “Gameplay Mods”