Lt. Typhon v6: massive guns

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Skelegant
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Re: Lt. Typhon: Veteran doomgirl

Post by Skelegant »

Gorec wrote:if u pick up another berserk while already having one it will not give u more time to punch demons in their faces,but before that happened i still had colormap on me and no fast punches (thats how i noticed there was no no time reset after testing)
Why are you picking up more than one berserk at a time? That's like grabbing a medikit when you have 90% health :D I think there's a way to fix that tho so I'll look into it
Gideon020
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Re: Lt. Typhon: Veteran doomgirl

Post by Gideon020 »

So we got the Nun for Doom, Typhon for Plutonia, dare we hope that some brutal protagonist is waiting in the wings for TNT to complete the trifecta of feminine power? :D

EDIT: Also, any hints on how to get more ammo for the Hand?
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Gorec
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Re: Lt. Typhon: Veteran doomgirl

Post by Gorec »

Skelegant wrote:
Gorec wrote:if u pick up another berserk while already having one it will not give u more time to punch demons in their faces,but before that happened i still had colormap on me and no fast punches (thats how i noticed there was no no time reset after testing)
Why are you picking up more than one berserk at a time? That's like grabbing a medikit when you have 90% health :D I think there's a way to fix that tho so I'll look into it
Cuz fast punches almost ran out and I was low health :cry:
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Re: Lt. Typhon: Veteran doomgirl

Post by Skelegant »

Fair enough :D I just fixed it so now you can grab as many berserk packs as you like
Gideon020 wrote:So we got the Nun for Doom, Typhon for Plutonia, dare we hope that some brutal protagonist is waiting in the wings for TNT to complete the trifecta of feminine power? :D
EDIT: Also, any hints on how to get more ammo for the Hand?
I do have a cyborg doomguy skin I should finish sometime, but you can bet I'll be doing more badass doom girls too :D The Hand can only be recharged by picking up another one, the idea is to save it for when you really need it. I might end up giving it more ammo or making it more powerful, i'm still gathering feedback and tweaking stuff :)
Gideon020
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Re: Lt. Typhon: Veteran doomgirl

Post by Gideon020 »

Skelegant wrote:Fair enough :D I just fixed it so now you can grab as many berserk packs as you like
Gideon020 wrote:So we got the Nun for Doom, Typhon for Plutonia, dare we hope that some brutal protagonist is waiting in the wings for TNT to complete the trifecta of feminine power? :D
EDIT: Also, any hints on how to get more ammo for the Hand?
I do have a cyborg doomguy skin I should finish sometime, but you can bet I'll be doing more badass doom girls too :D The Hand can only be recharged by picking up another one, the idea is to save it for when you really need it. I might end up giving it more ammo or making it more powerful, i'm still gathering feedback and tweaking stuff :)
Ah, I thought it just had a rare ammo type that spawns in place of big cells, since I got it instead of the FOG or old BFG before my first death exit in 50 Monsters. A rare Big Cell ammo spawn probably would help but that's just me.
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SiFi270
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Re: Lt. Typhon: Veteran doomgirl

Post by SiFi270 »

Skelegant wrote:
Gideon020 wrote:So we got the Nun for Doom, Typhon for Plutonia, dare we hope that some brutal protagonist is waiting in the wings for TNT to complete the trifecta of feminine power? :D
I do have a cyborg doomguy skin I should finish sometime, but you can bet I'll be doing more badass doom girls too :D
Now that you mention it, isn't there already a trifecta, since you also made Speed Demon? That already seems like a good fit for TNT.
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Re: Lt. Typhon: Veteran doomgirl

Post by Gorec »

lol now the music is not playing when u pick up another berserk(after the first one ended)
wait it works now after a delay between pick ups(was punching at the start took berserk almos at the end)
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Re: Lt. Typhon: Veteran doomgirl

Post by Skelegant »

Gideon020 wrote: Ah, I thought it just had a rare ammo type that spawns in place of big cells, since I got it instead of the FOG or old BFG before my first death exit in 50 Monsters. A rare Big Cell ammo spawn probably would help but that's just me.
I'll probably add a way to recharge that type of ammo as I want to make another weapon that uses it, randomly replacing big ammo spawns might work :)
SiFi270 wrote: Now that you mention it, isn't there already a trifecta, since you also made Speed Demon? That already seems like a good fit for TNT.
She was more of a gameplay experiment but does work well with TNT. i ain't limiting myself to a trifecta though, i'll stop making them when i run out of fun ideas :D
Gorec wrote:lol now the music is not playing when u pick up another berserk(after the first one ended)
wait it works now after a delay between pick ups(was punching at the start took berserk almos at the end)
Just got Jack to look at the code and he figured out the issues, so it now functions like an actual powerup instead of a broken mess :D
Goregrinder
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Re: Lt. Typhon: Veteran doomgirl

Post by Goregrinder »

These guns all feel kickass (but not too OP) and I think the new character is really cool, great mod!
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Re: Lt. Typhon: Veteran doomgirl

Post by Whoah »

Holy shit this mod is cool. No gimmicks, nothing complex, just pure, satisfying, demonic ass kicking. Fucking love it, dude! That cyborg veteran Doomguy sounds badass too, even if it is just a skin, so I am super excited for that and whatever else you have planned as usual! Keep up the good work, Skelegant
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Re: Lt. Typhon: Veteran doomgirl

Post by Skelegant »

Thanks :D I just added the ability to grab and throw cyberdemon and revenant missiles, as well as a few other small tweaks.
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dljosef
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Re: Lt. Typhon: Veteran doomgirl

Post by dljosef »

Catching cyberdemon rockets is not that bad, provided I got plenty of space wherever I fight one. (Also, shooting them out of the sky's a big plus.) It's catching the revenant fireballs that's too big a pain in the ass from the attempts I tried.
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Whoah
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Re: Lt. Typhon: Veteran doomgirl

Post by Whoah »

Great mod, but I was wondering if it would be possible to add a CVAR that toggles the enemy changes? Or at least the revenant? If this would take a lot of work, or you simply just don't want to do this, then that's perfectly fine, as I could probably remove it myself
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Skelegant
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Re: Lt. Typhon: Veteran doomgirl

Post by Skelegant »

dljosef wrote:Catching cyberdemon rockets is not that bad, provided I got plenty of space wherever I fight one. (Also, shooting them out of the sky's a big plus.) It's catching the revenant fireballs that's too big a pain in the ass from the attempts I tried.
You have to grab them just before you think you do, once you get the hang of it it's easy :)
Whoah wrote:Great mod, but I was wondering if it would be possible to add a CVAR that toggles the enemy changes? Or at least the revenant? If this would take a lot of work, or you simply just don't want to do this, then that's perfectly fine, as I could probably remove it myself
I could but that'd mean you couldn't catch/deflect rockets anymore, it'd be a better idea to play it with a monster pack like the DoomRL one. What is it about the new stuff you dislike? I could tweak it while still keeping the catching ability.
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Re: Lt. Typhon: Veteran doomgirl

Post by Whoah »

It's mostly because I play it on delta touch without mouselook, so it's a lot harder to shoot it down and dodge it. And the seeking is a little too aggressive in my opinion. That's it, really
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