[RELEASE] QuakeStyle Unbound v1.3
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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[RELEASE] QuakeStyle Unbound v1.3
I can't even remember how long it's been since I posted about this mod, but at long last, it has been completed!
FQuakeStyle Unbound is a randomizer that adds player classes, tons of weapons and monsters, more powerups, and some utility mods created by Nash, gleasspty, and others. It is a sequel of sorts to Xterra's QuakeStyle ZX, itself a sequel of sorts to silentzora's original QuakeStyle mod.
The mod features:
-16 player classes
-Over 100 weapons including 2 exclusives per class
-A weapon wheel to streamline selection between all of these weapons
-Multiple fire modes for nearly every weapon
-Over 150 monsters including many DOOM and Quake staples
-Over a dozen powerups that are stored for use whenever you need them
-A variety of HUDs to select, depending on your tastes
-And more!
At this point, the mod is receiving bug fixes and compatibility patching only. Nevertheless, critiques are still welcome!
Download here: http://zorasoft.net/doom.html
GZDoom 3.6+ required.
Happy slaying!