IDCLEVer Starter, Armament Tuning, Laser Sight, m_Gizmos

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
m8f
 
 
Posts: 1445
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)
Contact:

Re:[minimods] IDCLEVer Starter, Armament Tuning, Laser Sight

Post by m8f »

Small updates:

Laser Sight v0.5. Changes:
- added opacity setting;
- added an option to hide laser sight on close distance;
- fixed a typo in default color;
- added visible beam.

Customize Controls v0.3. Changes:
- renamed to "Customize Controls: Divide and Rule" to avoid confusing versioned name;
- added chat controls.
User avatar
m8f
 
 
Posts: 1445
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)
Contact:

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by m8f »

IDCLEVer starter is updated (v0.4).

Changes:
- Fixed a bug when the weapon was drawn on a titlemap;
- New feature: Level Menu! What does it do? It helps selecting your favorite map. Works with everything* that conforms to MAP* or E*M* map name format. No hardcode, so it works even with PWADs.

I tried to make the Level Menu as universal as possible, but I won't be surprised if it fails to detect something somewhere. Suggestions and bug reports are welcome.

*It should. I think. Probably.



User avatar
StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by StroggVorbis »

Can you add an option for Armament Tuning to prevent inventory items and keys from being crushed? You may wonder what sane person on earth would need this, but I have G as a drop inventory item key and once accidentally dropped the green guard uniform in Strife, which is a main quest item used to advance the story and optionally obtain the flamethrower much earlier, under a closing door, softlocking the game. This applies to all Hexen puzzle items too.
User avatar
RedClairefield
Posts: 27
Joined: Sat Feb 23, 2019 11:25 am
Contact:

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by RedClairefield »

https://i.imgur.com/lLhwvCS.jpg

The Beam on the laser sight seems to be a bit... strange
Beezle
Posts: 139
Joined: Thu Aug 16, 2018 6:48 pm

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by Beezle »

Thanks for the update m8f, really appreciate your toolkit. This one and TargetSpy and are especially handy:)
User avatar
m8f
 
 
Posts: 1445
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)
Contact:

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by m8f »

Updates!

Laser Sight v0.5.1. Changes:
- laser beam Z is fixed. The formula for coordinates was completely broken. It worked only if the player stands on floor with height of 0. Guess where I tested the beam.
- added a separate scaling slider for the laser beam.

Armament Tuning v0.3. Changes:
- added an option for bright ammo.
- added an option to disable item crushing (this was not thoroughly tested). Please check!
- code chore: moved ZScript classes to separate .zs files, eliminated floating point truncation warnings;
Beezle wrote:Thanks for the update m8f, really appreciate your toolkit. This one and TargetSpy and are especially handy:)
I'm glad you like it :D
User avatar
RedClairefield
Posts: 27
Joined: Sat Feb 23, 2019 11:25 am
Contact:

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by RedClairefield »

Are you sure you uploaded the right file? Either that, or the beam still doesn't work. It's IMMEDIATELY noticeable in map01 of Doom 2

edit:
Also, having it come right out of the player's face when it DOES work "right" is not a great idea, as it can end up blocking your view. I'm not sure how to universally make it look good across all weapons, but blocking your view is never a good thing.
User avatar
m8f
 
 
Posts: 1445
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)
Contact:

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by m8f »

Laser Sight v0.5.2: The fix of the fix.
RedClairefield, thanks for reporting and your patience!

Also, this version contains a bonus option: Laser Sight can hide if weapon is not ready to fire (or it's already firing). Off by default.
User avatar
RedClairefield
Posts: 27
Joined: Sat Feb 23, 2019 11:25 am
Contact:

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by RedClairefield »

m8f wrote:Laser Sight v0.5.2: The fix of the fix.
RedClairefield, thanks for reporting and your patience!

Also, this version contains a bonus option: Laser Sight can hide if weapon is not ready to fire (or it's already firing). Off by default.
Seems you need to fix the fix of the fix, because apparently you're dividing by zero.
https://imgur.com/a/f3ZoXbC
(I still have no idea how the [imgur] tag works)
I think looking down makes it happen

Also, is there any way to make it look smoother when strafing or turning quickly? A smaller update interval, maybe? Or would you have to calculate the player's new position in advance in order to draw the beam in the right place? As is, it looks incredibly janky in motion. It also wouldn't hurt to add an option for a larger or smaller number of "dots" in the beam, for people who want either a dotted-line effect or a more contiguous solid looking beam.
User avatar
StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by StroggVorbis »

Downloaded armament tuning v0.3 and while I saw the bright ammo option, I didn't find the disable item crushing one. Gonna check again just in case it's a mistake on my part.
User avatar
m8f
 
 
Posts: 1445
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)
Contact:

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by m8f »

Something is going on with my ability to focus recently :(

More fixes:
Laser Sight v0.5.3. Division by zero by looking down is fixed. An option for beam particle step is added.
I'm afraid there is no way to make the beam smoother without redoing it from scratch. Currently it consists of particles, and they are already redrawn as fast as possible. I may take a look at model-based beams later, but they may have the same problem.

Armament Tuning v0.3.1. One-line fix: I forgot to add the new option to the options menu.
User avatar
TiberiumSoul
Posts: 1065
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by TiberiumSoul »

hmmmmmm any way to set up beam patterns?

Dead Space style where you have multiple beams in different configurations for example?
User avatar
m8f
 
 
Posts: 1445
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)
Contact:

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by m8f »

TiberiumSoul wrote:hmmmmmm any way to set up beam patterns?
Sorry, new features won't be added to the beam until I figure out how to make it prettier. And I haven't even planned this yet!

Small update for IDCLEVer Starter (v0.5.1). Changes:
- added the Adventures of Square and Harmony support to Level Menu. It should be even more universal now;
- removed duplicate empty lines from Level Menu;
- added a key to open Level Menu for some reason;
- added an option to keep inventory when changing maps in Level Menu;
- added an option to disable level change prompt in Level Menu;
- housekeeping stuff.
User avatar
Apeirogon
Posts: 1605
Joined: Mon Jun 12, 2017 12:57 am

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by Apeirogon »

I found bug, if you aim laser sight in the "sky" particle beam and laser dot disappear until you aim back on more "physical" objects.
User avatar
m8f
 
 
Posts: 1445
Joined: Fri Dec 29, 2017 4:15 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Location: Siberia (UTC+7)
Contact:

Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Post by m8f »

Thanks for the heads up!
Laser dot isn't visible when you point to the sky by design. The beam is fixed now.

Minor updates.

Laser Sight (0.5.4). Changes:
- laser beam no longer disappears when pointing to sky;
- minor under-the-hood adjustments, nothing worth mentioning.

IDCLEVer Starter (0.5.2). Changes:
- added compatibility with upcoming Ultimate Custom Doom mod;
- added compatibility with updated Holster feature of Weapon Menu (not published yet);
- added an option to not show level names in Level Menu.

And note that Customize Controls: Divide and Rule minimod is now obsolete, because it's included in GZDoom since v4.0.0.
Post Reply

Return to “Gameplay Mods”