With a few minor adjustments to make light areas somewhat less light, I think it'd look real nice
Here are some screenshots
Spoiler:I'm just a sucker for dark rooms + brightmaps
Moderator: GZDoom Developers
Spoiler:I'm just a sucker for dark rooms + brightmaps
Code: Select all
Light_ChangeToValue(everylight, 0);
everylight++;
Delay(1);
Restart;