GMOTA: Fantasy arcade action (last post here 4-18-23)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 26
- Joined: Sat Sep 23, 2017 1:28 pm
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I really love this mod and i'm sad i didnt get around to it sooner
i love all the personality and quality in the new sprites and the animations, and the gameplay is fantastic. it's like golden axe meets demonsteele, but i think i like this a bit better than demonsteele. it's impressive that the two characters play very differently but both are great fun. I'm looking forward to seeing what the new guy is like.
i love all the personality and quality in the new sprites and the animations, and the gameplay is fantastic. it's like golden axe meets demonsteele, but i think i like this a bit better than demonsteele. it's impressive that the two characters play very differently but both are great fun. I'm looking forward to seeing what the new guy is like.
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Can you release the songs in Blaz's soundtrack as a seperate mod please? Great mod by the way!
- Combine_Kegan
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I'm pretty sure a fair chunk of Blaz's songs are featured in the SNES jukebox, as seen here:Bobby wrote:Can you release the songs in Blaz's soundtrack as a seperate mod please? Great mod by the way!
viewtopic.php?f=46&t=49073
This would offer you way more variety too, seeing as all of the songs I've picked are mainly focused to fit for Blaz specifically. Glad you like the mod though, I look forward to getting this update out for you all.
-
- Posts: 5
- Joined: Sat Feb 02, 2019 7:50 am
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
can we get a version of the mod that keeps the vanilladoom enemies?
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I'd just like to report that Dead Simple (map07 of Doom 2) doesn't work properly. Killing the arachnotron replacements doesn't trigger the middle platform to lower properly.
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Another bug report: if you fire the Morningstar then trigger rage while it's cocking, this will happen (on GZDoom 4.0.0)
[imgur]https://i.imgur.com/ZJw7vrw[/imgur]
[imgur]https://i.imgur.com/ZJw7vrw[/imgur]
- Combine_Kegan
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Very odd. What character were you playing as, and what did you use to kill them?Someone64 wrote:I'd just like to report that Dead Simple (map07 of Doom 2) doesn't work properly. Killing the arachnotron replacements doesn't trigger the middle platform to lower properly.
This bug was actually the result of how the berserk rune works, this is something I've addressed for the upcoming update, so no worries there.Someone64 wrote:Another bug report: if you fire the Morningstar then trigger rage while it's cocking, this will happen (on GZDoom 4.0.0)
[imgur]https://i.imgur.com/ZJw7vrw[/imgur]
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Will GMOTA remain DOOM-only?
- Combine_Kegan
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I'm afraid so, after a lot of consideration I've felt like it's not worth the time grappling with Heretic and Hexen for the sake of compatibility.AvzinElkein wrote:Will GMOTA remain DOOM-only?
- thedeathrunner123
- Posts: 149
- Joined: Fri May 18, 2018 1:07 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10 Pro
- Graphics Processor: nVidia with Vulkan support
- Location: Somewhere in my mind
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Does anyone know of a way that I could code out the Sunders overheat cooldown stage? I wanna do a "Sunder Zerk" only run for shits n gigs.
- Combine_Kegan
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
In the Sunder's sawpunch actor xdeath state, look for this linethedeathrunner123 wrote:Does anyone know of a way that I could code out the Sunders overheat cooldown stage? I wanna do a "Sunder Zerk" only run for shits n gigs.
Code: Select all
TNT1 A 0 A_giveinventory ("overheat", 600, AAPTR_TARGET)
Also I apologize for the silence, I'm still working on this update and waiting on the last bit of sprites I need for Kustam and a few monsters.
- thedeathrunner123
- Posts: 149
- Joined: Fri May 18, 2018 1:07 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10 Pro
- Graphics Processor: nVidia with Vulkan support
- Location: Somewhere in my mind
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Thanks bro. RAMPAGE TME.Combine_Kegan wrote:In the Sunder's sawpunch actor xdeath state, look for this linethedeathrunner123 wrote:Does anyone know of a way that I could code out the Sunders overheat cooldown stage? I wanna do a "Sunder Zerk" only run for shits n gigs.
And comment that out with a //, that should make it so you can punch shit with the Sunder for free.Code: Select all
TNT1 A 0 A_giveinventory ("overheat", 600, AAPTR_TARGET)
Also I apologize for the silence, I'm still working on this update and waiting on the last bit of sprites I need for Kustam and a few monsters.
Edit: put on sv_unlimitedpickup and set each sunder hit to give 100 zerk energy and I now have INFINITE RAGE! Also My game will often crash to console when activating the INFINITE RAGE! This happens not just with the sunder thou it does it with almost every weapon. I only got it to work after standing still and activating it.
- Combine_Kegan
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Yeah the rage crash is happening with newer versions of GZdoom due to how activating it takes your weapons away, it's been fixed in v1.3, that'll be coming in due time.
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Bug: Hell knight death sprites don't show the helmet or other gear.
- thedeathrunner123
- Posts: 149
- Joined: Fri May 18, 2018 1:07 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10 Pro
- Graphics Processor: nVidia with Vulkan support
- Location: Somewhere in my mind
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I dont think thats a bug, considering it breaks and falls off after they start collapsing.Bobby wrote:Bug: Hell knight death sprites don't show the helmet or other gear.