The skills defined in gzdoom.pk3 seem to work as intended.
Example file attached, or just copy this into a mapinfo.txt file and run it in Doom 1:
Code: Select all
skill broken
{
spawnfilter = hard
Name = "This should say NIGHTMARE!."
picname = "M_NMARE"
}
episode e1m1broken
{
picname = "M_EPI1"
name = "This should say Knee Deep in the Dead"
}