[4.0.0] PicName doesn't work in custom MAPINFO.

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

[4.0.0] PicName doesn't work in custom MAPINFO.

Post by ChronoSeth »

Instead of using the graphic specified by PicName, user-defined skills and episodes instead simply display their name. This is particularly troublesome for mods like ZDCMP2 which use TNT1A0 to hide certain skill levels.

The skills defined in gzdoom.pk3 seem to work as intended.

Example file attached, or just copy this into a mapinfo.txt file and run it in Doom 1:

Code: Select all

skill broken
{
	spawnfilter = hard
	Name = "This should say NIGHTMARE!."
	picname = "M_NMARE"
}

episode e1m1broken
{
	picname = "M_EPI1"
	name = "This should say Knee Deep in the Dead"
}
Attachments
mapinfo.txt
(198 Bytes) Downloaded 31 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49229
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [4.0.0] PicName doesn't work in custom MAPINFO.

Post by Graf Zahl »

fixed
Post Reply

Return to “Closed Bugs [GZDoom]”