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Moderator: GZDoom Developers

Re: Nameless Lite RPG Mod 1.6.0 New spell system

Postby sebastianali » Tue Mar 19, 2019 12:04 am

oh cmoc! and the mod? is dead? someone answer me please! :(
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Joined: 12 Mar 2019
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Re: Mod Download Broken? Request Reuploads Here

Postby LOLANONIMUS » Tue Mar 19, 2019 2:05 pm

Do you have the latest version of the trooper?
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Joined: 15 Dec 2018
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Re: Ashes 2063 TC - Works with 3.7.2 :D

Postby SLON » Wed Mar 27, 2019 6:29 pm

Any new news?
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Joined: 10 Feb 2017

Re: Daytime Drama 2 [Episode 1 Alpha Released! - June 14 201

Postby Starman the Blaziken » Sat Mar 30, 2019 12:06 pm

It has been a year since the last post and stuff, though I am curious: Is this still in development? Because it seems like their has been some silence since then and I do like the looks of this game. :o
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Why team coke? Pepsi is better! ^^

Postby will183 » Mon Apr 01, 2019 1:50 am

PEPSI IS BETTER
PEPSI IS BETTER
PEPSI IS BETTER
PEPSI IS BETTER
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Joined: 29 Mar 2017
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Re: Rubber Chicken Gun 9000!!!

Postby YasuoProjectX » Mon Apr 01, 2019 3:16 pm

WINNER! WINNER! CHICKEN! DINNER! :mrgreen:
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Dead is like a wind, always by my side!
 
Joined: 09 Oct 2018
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Re: Crossfire - Maintenance update (9/30/14)

Postby YasuoProjectX » Mon Apr 01, 2019 3:36 pm

I thought was Crossfire Online weapon pack
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YasuoProjectX
Dead is like a wind, always by my side!
 
Joined: 09 Oct 2018
Location: Ionia
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Re: Crossfire - Maintenance update (9/30/14)

Postby GAA1992 » Mon Apr 01, 2019 4:37 pm

Please man, stop going necromancer all around. Then a Dev'll come rushing and you'll say you haven't did anything wrong.
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GAA1992
Demons are a disease. Meet the cure.
 
Joined: 04 Jun 2015
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Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)

Postby thewolfman00001 » Thu Apr 04, 2019 9:01 pm

This mod looks pretty great. Do you guys ever think that the project will make a return?
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Joined: 23 Feb 2019
Discord: Alexander (The Wolfman)#6010
Operating System: Windows 10/8.1/8 64-bit

Re: The Crimson Deed | Public Beta Out Now! Happy Halloween!

Postby Diode » Wed Apr 10, 2019 9:38 am

Are we likely to see an update this year?
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Joined: 29 Feb 2016

Re: WW-Cola3 [v2 now live! 6-16]

Postby YasuoProjectX » Tue Apr 16, 2019 1:06 am

Pepsi is calling FBI :laff:
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YasuoProjectX
Dead is like a wind, always by my side!
 
Joined: 09 Oct 2018
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Re: Mario Kart style Mirror Mode

Postby MrRumbleRoses » Tue Apr 16, 2019 7:35 am

imagine playing this with the DooW mod. oh god. hahaha
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Joined: 25 Feb 2016

Re: Dark Tartarus V5

Postby YasuoProjectX » Tue Apr 23, 2019 8:43 am

Endless123 wrote:Ok take 2 :lol:

Played along with PillowBlaster's Guncaster mod i managed to get enough money to upgrade my little dragon at almost full power. It doesn't prevented me from dying a lot but i guess this mod is like a Dark Souls game where it's expected to die ALOT :lol:

For other players here is the mods i used to play with this mod and i had lots of fun

1 - Guncaster : i have tones of fun playing DT with it, It's really hard but REALLY fun :D

2 - PMSX : really fun too but extremely hard due to the enemies's speed

3 - My Predator mod : Extremely hard but fun. The Xeno's acid makes it really really difficult to stay alive long enough to get pass the first barrage of enemies. Ironically it's with my Predator mod i died the most :lol:

4 - My Terminator mod : Due to the nature of the Terminator it's hard but relatively doable. However the Terminator's arsenal isn't really adapted for the immense task ahead.

5 - Kontra's Aliens Ultimate Doom TC : Once again really hard but really fun

6 - Trailblazer : Same as Kontra's AUDTC, hard but fun.

7 - jdredlaert's Predators mod : fun fun fun, hard hard hard :P

That's all the mods i mixed up with Dark Tartarus so far.

NOTE : I saw a few of the videos of the playlist you posted and i must say i'm extremely impressed by this guy's skills and uncanny ability to survive where most of us would simply get our ass kicked. I know you want this mod to be challenging but don't you think it could be wise to use less archviles? I mean they are overused in all difficulty levels and it's not really something that is seen often. Personally i think no matter the difficulty level the archviles should be used with caution because not only they can kill the player quickly but they can also revive other monsters. If 1-3 archviles are together with 2-4 Mancubus it's a challenge for anyone but if the same mancubus are with 10 archviles it takes a lot of firepower and evade skills to stay alive long enough to get the job done.

The first map for example there is 3 archviles for the first 2 lower difficulty levels, 17 archviles on the 3rd difficulty levels and 134 archviles at UV. The problem is not only how many archviles are on the map, it's most of the time they are grouped in large numbers. I know there is some trap or secret tricks to get rid of the massive number of enemies but the player has to know those exist in order to use them. Exploration is kinda hard when hitscan monsters are relentlessly shooting at you while trying to figure out the map and the possible secret locations.

Conclusion : The map set is not for the novice. However if you want to know how good you really are at Doom this mod is the one to play - specially to make the most cocky player becomes really humble :lol:



Me: Aeons of Death : Hold my beer :lol:
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YasuoProjectX
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Re: Cacodemons. (TEST WAD)

Postby Bigbad75 » Thu May 02, 2019 6:06 am

I guess you could say this maps look's "Nuts". :rock:
:BFG:
:BFG:
:BFG:
:BFG:
:BFG:
:BFG:
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Re: ANOTHER Duke mod for Doom.

Postby MrRumbleRoses » Sun May 12, 2019 4:29 am

any updates as far as this mod goes. or is it dead?
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Joined: 25 Feb 2016

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