Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)

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Kinsie
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Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)

Post by Kinsie »

Image

With the release of the new DRLA I've taken to doing a bunch of ironman running with it using Oblige/ObAddon/OBSIDIAN mapsets. It's an utter blast, but since I can't leave well-enough alone I whacked together a few mods to go alongside DRLA to my personal taste.
  • DoomRLA_Kinsie_Fluff - Adds a nice little TITLEMAP sequence and CONBACK image using the little logo you can see on this post, and also silences the startup noise that loves to annihilate my ears every time the game loads.
  • DoomRLA_Kinsie_Sounds - Replaces various old low-res sounds (usually taken from my ancient-ass Doom Enhanced mod) with higher-res versions that are almost exactly the same content-wise, just a pinch less fuzzy. No artistic license here!
  • DoomRLA_Kinsie_FknRIP - Ports over the death sequence from Juvenile Power Fantasy, with the addition of a silly, hacky new death camera.
  • DoomRLA_Kinsie_MetaProps - Ports over the noisy, glowy, destructible props from MetaDoom. No lamppost will be safe.
  • A FLOPPY DISK FULL OF MIDI FILES - A MIDI music randomizer mod!
I hope you like them! Feel free to give feedback and suggestions on how to make them better! These were entirely selfish endeavours, but having an extra pair of eyes go over them can only help them be better, right?
Last edited by Kinsie on Sat Nov 20, 2021 12:39 am, edited 4 times in total.
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stagefatality
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by stagefatality »

Awesome. I always loved the aesthetic changes you put in your mods, and RLA has quickly become my favorite mod for gameplay.

Definitely gonna have to keep these loaded whenever I play it.
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by wildweasel »

I find it amusing how many people have their own DRLA sound patches now. Added these to the Standard Load Order, they're nice.
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Dr_Cosmobyte
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by Dr_Cosmobyte »

Small suggestion, if it matters: Lower a little bit (no sarcasm, just a bit really) the glass and wood debris size.
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by UAC-Janitor »

The websites link is down what happened :o
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wildweasel
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by wildweasel »

UAC-Janitor wrote:The websites link is down what happened :o
Seems to work fine for me. Were you getting an error?
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by Gideon020 »

I think to help with framerate issues, any debris from destructibles should be on a faster fade-out timer, but otherwise they all work rather nicely.
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by UAC-Janitor »

"Script error, "doomrla_kinsie_metaprops.pk3:actors/props/tech.dec" line 39:
Sprite names must be exactly 4 characters"

Im getting this error for the Metaprops and FknRip file, what can I do to fix this? Looking at the errors in slade and I notice nothing, perhaps maybe I need to use a new version? (Of GZDoom, running 2.11 and the new RLA mods)
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Kinsie
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by Kinsie »

MetaProps is a quick-n-dirty edit of stuff from MetaDoom, which was designed for newer engine versions.
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by UAC-Janitor »

Oh shoot then, What version of GZDoom do you use and play? Im afriad to use a newer engine for the fact that It might break DRLA (Its happened to me a few times where gibbing with a BFG just crashes my game for no reason) I guess the newer version would work much better on GZ 3.1.0?
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Kinsie
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by Kinsie »

Maybe a little cross-promotional, but I've added a link to a MIDI randomizer I updated today that's also part of my increasingly Skyrim-esque DRLA load order.
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Triple S
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by Triple S »

The DRLA Fluff mod seems to break episode selection and forces a MAP01 start from New Game (Doom 1, WADSmoosh paks). PWADs that have custom episode selections are fine, so long as they are loaded after the fluff PK3.

Other than that, these are super nice and are definitely going to be loaded often.
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by wildweasel »

Triple S wrote:The DRLA Fluff mod seems to break episode selection and forces a MAP01 start from New Game (Doom 1, WADSmoosh paks). PWADs that have custom episode selections are fine, so long as they are loaded after the fluff PK3.

Other than that, these are super nice and are definitely going to be loaded often.
I suppose it's a leftover; there's this in the Mapinfo lump:

Code: Select all

clearepisodes
episode map01
{
	name = "Oblige Me..."
}
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wildweasel
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by wildweasel »

A bug report for the Metaprops file: Flaming barrels simply vanish when shot, with no effects or sounds tied to them.
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Kinsie
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Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Post by Kinsie »

wildweasel wrote:A bug report for the Metaprops file: Flaming barrels simply vanish when shot, with no effects or sounds tied to them.
Fixed, thanks. New links in the OP.
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