Simply put, prevents the switching of one's weapon, regardless of Slotnumbers, or Mousewheel. The only way to switch is to remove the weapon (Through ACS and TakeInventory for example)
Use: Can be used to simulate Player usable turrets
+WEAPON.UNSWITCHABLE
Moderator: GZDoom Developers
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Re: +WEAPON.UNSWITCHABLE
Wouldn't [wiki=A_WeaponReady]WRF_DISABLESWITCH[/wiki] flag be helpful here?
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Re: +WEAPON.UNSWITCHABLE
Ah, forgot about that little bugger.
You can close the thread now
(yeah I forgot to log in too)
You can close the thread now
(yeah I forgot to log in too)