BlueFireZ88 wrote:Did some light editing where I got rid of some of the duplicate DECORATE and fixed a missing semicolon in CVARINFO. After play testing, all in all, it's really good addon. I was able to get it working separately from the main pk3 using ZDOOM Launcher and had no issues once I made those minor changes. If it's alright with you, I'd like to make this an Extra as to keep the base pk3 relatively vanilla.
I can understand your opinion on E2, but it seems odd that it be omitted from E4 completely (considering that was originally supposed to lead into DOOM 2 prior to fan mods). I'm sure there are a couple of places in E4 where the SSG would be cozy and ready for pickup.
Now the Unmaker is a different animal entirely. It's considerably more powerful than the BFG, and is meant to act as its pickup equivalent. However, given it's firepower, it would have to be harder to find, much more difficult to get, or both. It may be to the point where you'd be only able to find it once per campaign (ala DOOM 64).
I'm wondering, why don't you just set the CVAR to false by default? Literally no gameplay change is introduced when the CVAR is off, so just making it off by default would be good enough.
It's very likely there's a good spot for it in E4 maps, but i'm really bad at balancing single player and i'm basically a DM-only mapmaker, so i didn't want to mess up on my least played but apparently most people's favorite episode.
I will consider placing the Unmaker in two secret areas of E3, and another one in E4 and on the last map.