It's hard to capture because it's so fast but I've managed to luck out:
These were from the same pause, nothing changes except the cvar.
And here is a video
Spoiler: Saving here in case it's relevant
The player position is ( 3066.311, 2594.501, -219.001 ), angle is 357.814, floor height is -368.
The wall's angle is 30.70.
Spoiler: My specs
Code: Select all
Log started: Fri Feb 22 15:56:15 2019 GZDoom version g3.7.2 M_LoadDefaults: Load system defaults. /Users/Ness/Documents/GZDoom/Hacx.ipk3: Unable to find IWADINFO File has been removed from the list of IWADs W_Init: Init WADfiles. adding /private/var/folders/4d/213lbwgx4mg2xnz_b3pnb4rc0000gn/T/AppTranslocation/0E6B7A8C-223B-4434-ABAD-DCE70B07393C/d/GZDoom.app/Contents/MacOS/gzdoom.pk3, 635 lumps adding /private/var/folders/4d/213lbwgx4mg2xnz_b3pnb4rc0000gn/T/AppTranslocation/0E6B7A8C-223B-4434-ABAD-DCE70B07393C/d/GZDoom.app/Contents/MacOS/zd_extra.pk3, 132 lumps adding /Users/Ness/Documents/GZDoom/doom.wad, 2306 lumps adding /private/var/folders/4d/213lbwgx4mg2xnz_b3pnb4rc0000gn/T/AppTranslocation/0E6B7A8C-223B-4434-ABAD-DCE70B07393C/d/GZDoom.app/Contents/MacOS/lights.pk3, 6 lumps I_Init: Setting up machine state. CPU speed: 3193 MHz CPU Vendor ID: GenuineIntel Name: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz Family 6, Model 60, Stepping 3 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading I_InitSound: Initializing OpenAL Opened device CoreAudio Default EFX enabled V_Init: allocate screen. S_Init: Setting up sound. ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. script parsing took 200.68 ms R_Init: Init Doom refresh subsystem. DecalLibrary: Load decals. M_Init: Init menus. P_Init: Init Playloop state. ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GT 755M OpenGL Engine GL_VERSION: 4.1 NVIDIA-12.0.21 355.11.10.50.10.103 (Core profile) GL_SHADING_LANGUAGE_VERSION: 4.10 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier Max. texture size: 16384 Max. texture units: 16 Max. varying: 16 Max. uniform block size: 65536 Uniform block alignment: 256 Resolution: 2560 x 1440