"Execution could not continue" - Your ZDoom may be too old!

We sure do have a lot of rules and guidelines threads - find them all here, and please make sure you've read them! Also, community-wide announcements (that aren't major ZDoom News) go here as well.

Re: "Execution could not continue" - Your ZDoom may be too o

Postby Zenon » Tue Mar 12, 2019 3:02 am

Errors? Can't run that old mod? Your GZDoom or ZDoom may be too new!
Oof!
User avatar
Zenon
Fun and games
 
Joined: 20 Apr 2006
Location: New Zealand

Re: "Execution could not continue" - Your ZDoom may be too o

Postby Rachael » Tue Mar 12, 2019 6:21 am

Zenon wrote:Errors? Can't run that old mod? Your GZDoom or ZDoom may be too new!
Oof!

And how exactly does this add anything?
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Graphics Processor: nVidia with Vulkan support

Re: "Execution could not continue" - Your ZDoom may be too o

Postby Zenon » Tue Mar 12, 2019 6:48 am

A few mods have been broken recently by new updates
Thought it'd be worth informing any newcomers
User avatar
Zenon
Fun and games
 
Joined: 20 Apr 2006
Location: New Zealand

Re: "Execution could not continue" - Your ZDoom may be too o

Postby wildweasel » Tue Mar 12, 2019 9:40 am

Zenon wrote:A few mods have been broken recently by new updates
Thought it'd be worth informing any newcomers

It may also be worth reporting to the mod's author and in the Bugs forum instead of making vague posts in a pin thread.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: "Execution could not continue" - Your ZDoom may be too o

Postby Graf Zahl » Fri Mar 15, 2019 5:28 am

This kind of FUD posts clearly help nobody. There's way to report problems, but some people really seem to get a rise from complaining and whining and therefore ensuring that the problem they can complain and whine about do not get fixed.

A few weeks someone over at Doomworld mentioned some map that doesn't work right in GZDoom - even when PMing the poster I did not get any useful information about what he complained, except more complaining.

Another good example is that sticky thread for "maps that require compatibility settings". But apparently nobody cares. Those who know about this keep quiet, often just to be able to complain from what I gather.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: "Execution could not continue" - Your ZDoom may be too o

Postby Project Dark Fox » Fri Mar 15, 2019 9:16 pm

Graf Zahl wrote:Another good example is that sticky thread for "maps that require compatibility settings". But apparently nobody cares. Those who know about this keep quiet, often just to be able to complain from what I gather.

I only noticed the sticky yesterday. There's so many stickies and announcements all over the place that I have grown blind to such things.
User avatar
Project Dark Fox
Married Furry Anxiety Bucket
 
Joined: 14 Jul 2005
Location: Louisville, KY USA
Twitch ID: ProjectDarkFox
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Previous

Return to Rules and Forum Announcements

Who is online

Users browsing this forum: No registered users and 0 guests