Spoiler:
(WIP) Super Mario Vastidity - (TC)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- StalkerBlade
- Posts: 34
- Joined: Wed Oct 17, 2018 10:55 pm
- Tormentor667
- Posts: 13534
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Re: (WIP) Super Mario Vastidity - progress update
Is it a minigame?
- StalkerBlade
- Posts: 34
- Joined: Wed Oct 17, 2018 10:55 pm
Re: (WIP) Super Mario Vastidity - progress update
If it gets finished, each level will have a hidden warp pipe that takes you to an area inspired by the NES game. If it gets finished...Tormentor667 wrote:Is it a minigame?
- StalkerBlade
- Posts: 34
- Joined: Wed Oct 17, 2018 10:55 pm
Re: (WIP) Super Mario Vastidity - (TC)
A Windows update decided I didn't need my demo map anymore a few months ago, so I made a better one.
It's almost ready for a test run.
It's almost ready for a test run.
Re: (WIP) Super Mario Vastidity - (TC)
You might need a brighter color palette, unless having Mario look out of place is intentional.
- StalkerBlade
- Posts: 34
- Joined: Wed Oct 17, 2018 10:55 pm
Re: (WIP) Super Mario Vastidity - (TC)
It was intentional. I liked how Odyssey did it, so I tried it out. The contrast can also help players see what is or isn't interactable in the world.
- Tormentor667
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Re: (WIP) Super Mario Vastidity - (TC)
I honestly like what I see