DoomRL Arsenal - [1.1.5] [MP-B7.3]

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wildweasel
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by wildweasel »

Congratulations on the release! Now everybody can enjoy!
Beezle
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by Beezle »

Hell yeah, thanks Yholl! One question though, is the DRLA Monsters gonna be compatible with Guncaster? I remember seeing that mentioned in one of PillowBlaster's videos awhile back. If not, no big deal since Dinosaur Nerd came out with this: viewtopic.php?f=43&t=63660 :)
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Redead-ITA
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by Redead-ITA »

Beezle wrote:Hell yeah, thanks Yholl! One question though, is the DRLA Monsters gonna be compatible with Guncaster? I remember seeing that mentioned in one of PillowBlaster's videos awhile back. If not, no big deal since Dinosaur Nerd came out with this: viewtopic.php?f=43&t=63660 :)
They are indeed compatible.
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Sokoro
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by Sokoro »

It exist, it is alive... oh yes, thank you for your hard work Yholl.
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comet1337
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by comet1337 »


the very first thing i get

UR A MAGET

scout with a DH
am i playing on a randomizer server?
Funky Gnoll
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by Funky Gnoll »

I'm...

I'm home...
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Hellser
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by Hellser »

Finally! I guess I should use this.
Spoiler:
Congratulations however! About to try out what's new. :)
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InsanityBringer
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by InsanityBringer »

fuck, reading yholl's update post, I gotta admit. It really feels like it's just been a year or so.

It's very nice to see though that you finished everything up and got it released! I'll be giving this a play soon.
Trar
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by Trar »

I can't post a dank reaction image so I'll just say: thank you, this is awesome!
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Lime
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by Lime »

:rock: IT'S HAPPENING BOIS! :rock:
Last edited by Lime on Sun Mar 10, 2019 12:03 am, edited 3 times in total.
StarController
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by StarController »

Well done, Yholl. Thanks! I'm gonna see if my DoomRPG game can handle the upgrade.
Trar
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by Trar »

Okay...I ran into a problem. If you don't have vertical mouselook on you can't use the PDA, because the mouse can't be moved vertically. Problem is, I don't want to enable vertical mouselook on Zdoom 2.8.1 because it looks weird, and my shitty old laptop can't run the compatible Gzdoom version.

I mean, I have a $700 laptop being sent to me in the mail, so I could just wait a couple of days for a hardware upgrade, but still.
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comet1337
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by comet1337 »

hey yholl
youre probably going to hate me for this
but check back on some of the earlier monsters
the cyberdemon and plasma shotgun guy, i can confirm, have their firing pitches inverted in the ~latest~ gzd version
so im suspecting some of the other earlier ones might have this issue too
newer ones don't seem to have this problem and aren't holding their mouse upside down

the game froze when i was trying to reload the demon eclipse plasmarifle as demo

also the abominant scares me
KILLER2
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by KILLER2 »

comet1337 wrote:hey yholl
the cyberdemon and plasma shotgun guy, i can confirm, have their firing pitches inverted in the ~latest~ gzd version
Maybe you should stick to the version the mod is designed to run on. Just a thought.
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Kinsie
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Post by Kinsie »

comet1337 wrote:hey yholl
youre probably going to hate me for this
but check back on some of the earlier monsters
the cyberdemon and plasma shotgun guy, i can confirm, have their firing pitches inverted in the ~latest~ gzd version
so im suspecting some of the other earlier ones might have this issue too
newer ones don't seem to have this problem and aren't holding their mouse upside down
This is a bug in GZDoom 3.7.2 and should be fixed in the next version. Or in devbuilds.
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