DoomRL Arsenal - [1.1.5] [MP-B7.3]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- wildweasel
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Congratulations on the release! Now everybody can enjoy!
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Hell yeah, thanks Yholl! One question though, is the DRLA Monsters gonna be compatible with Guncaster? I remember seeing that mentioned in one of PillowBlaster's videos awhile back. If not, no big deal since Dinosaur Nerd came out with this: viewtopic.php?f=43&t=63660 
- Redead-ITA
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]
They are indeed compatible.Beezle wrote:Hell yeah, thanks Yholl! One question though, is the DRLA Monsters gonna be compatible with Guncaster? I remember seeing that mentioned in one of PillowBlaster's videos awhile back. If not, no big deal since Dinosaur Nerd came out with this: viewtopic.php?f=43&t=63660
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
It exist, it is alive... oh yes, thank you for your hard work Yholl.
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Funky Gnoll
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]
I'm...
I'm home...
I'm home...
- Hellser
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Finally! I guess I should use this.

Spoiler:Congratulations however! About to try out what's new.
- InsanityBringer
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]
fuck, reading yholl's update post, I gotta admit. It really feels like it's just been a year or so.
It's very nice to see though that you finished everything up and got it released! I'll be giving this a play soon.
It's very nice to see though that you finished everything up and got it released! I'll be giving this a play soon.
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
I can't post a dank reaction image so I'll just say: thank you, this is awesome!
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Last edited by Lime on Sun Mar 10, 2019 12:03 am, edited 3 times in total.
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StarController
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Well done, Yholl. Thanks! I'm gonna see if my DoomRPG game can handle the upgrade.
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Okay...I ran into a problem. If you don't have vertical mouselook on you can't use the PDA, because the mouse can't be moved vertically. Problem is, I don't want to enable vertical mouselook on Zdoom 2.8.1 because it looks weird, and my shitty old laptop can't run the compatible Gzdoom version.
I mean, I have a $700 laptop being sent to me in the mail, so I could just wait a couple of days for a hardware upgrade, but still.
I mean, I have a $700 laptop being sent to me in the mail, so I could just wait a couple of days for a hardware upgrade, but still.
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
hey yholl
youre probably going to hate me for this
but check back on some of the earlier monsters
the cyberdemon and plasma shotgun guy, i can confirm, have their firing pitches inverted in the ~latest~ gzd version
so im suspecting some of the other earlier ones might have this issue too
newer ones don't seem to have this problem and aren't holding their mouse upside down
the game froze when i was trying to reload the demon eclipse plasmarifle as demo
also the abominant scares me
youre probably going to hate me for this
but check back on some of the earlier monsters
the cyberdemon and plasma shotgun guy, i can confirm, have their firing pitches inverted in the ~latest~ gzd version
so im suspecting some of the other earlier ones might have this issue too
newer ones don't seem to have this problem and aren't holding their mouse upside down
the game froze when i was trying to reload the demon eclipse plasmarifle as demo
also the abominant scares me
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Maybe you should stick to the version the mod is designed to run on. Just a thought.comet1337 wrote:hey yholl
the cyberdemon and plasma shotgun guy, i can confirm, have their firing pitches inverted in the ~latest~ gzd version
- Kinsie
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Re: DoomRL Arsenal - [1.1] [MP-B7.0]
This is a bug in GZDoom 3.7.2 and should be fixed in the next version. Or in devbuilds.comet1337 wrote:hey yholl
youre probably going to hate me for this
but check back on some of the earlier monsters
the cyberdemon and plasma shotgun guy, i can confirm, have their firing pitches inverted in the ~latest~ gzd version
so im suspecting some of the other earlier ones might have this issue too
newer ones don't seem to have this problem and aren't holding their mouse upside down

