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Gameplay
-Added VFX options!
-Added magazine dropping!
-Tweaked firing timing on all weapons.
M9A3
-Greatly reduced jam chance.
Ruger Super Blackhawk
-Changed reload style. You fully unload before reloading now.
-Unloading and reloading speed increased.
Sawn Off
-Now starts with a handful of shells.
-Reloading and ammo switching speed increased.
-Tweaked spread.
M870 Marine Magnum
-Cleaned up Pumping and Reloading sprites.
-Now has slot priority over the SPAS
-Tightened spread slightly.
-Increased reload speed slightly.
-Increased switching speed.
Steyr AUG
-Tweaked reload animation.
-Increased switching speed.
SPAS-12
-New sprites!
-Greatly reduced jam chance.
M72A4 LAW
-Increased prep speed.
-Greatly increased missile damage.
Sorcerer
-Fixed Scatter Mode causing your charge to go below 0, giving infinite ammo.
Snipper
-Made bolt pulling easier.
Anyway, next update might be a while, but it will be pretty big. I recently learned how to use a pretty simple modeling program, so I plan on redoing all of the sprites using models of the real guns! There might be a mini update before I'm done that adds the MK23 just so I don't go a year without an update...nervously looks over at HoD: Baron. It will also include an overhaul of the SPAS, as I've recently learned somethings about its function, and how fucking worthless fletchettes actually are, to warrant such a move. It's handling will be updated, and flechette shells will be replaces with slugs.
Anyway, have fun and keep me posted!