Projectiles XDeath on +NOBLOOD actors (unsure if bug)

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Turret49
Posts: 92
Joined: Sat Aug 29, 2015 1:40 pm

Projectiles XDeath on +NOBLOOD actors (unsure if bug)

Post by Turret49 »

Try using this .wad and shooting an explosive barrel with the rocketlauncher, the rockets should go into their XDeath states and turn into health bonus sprites briefly. I also replaced zombiemen and imps with +NOBLOOD versions so the bug can be observed on them, too.

This behaviour seems to have been around for a long time, so it could be intentional?

Code: Select all

actor rocket2 : rocket replaces rocket
{
  States
  {
	XDeath:
	BON1 AB 8
	Stop
  }
}

actor nonbleedingimp : doomimp replaces doomimp
{
  +NOBLOOD
}

actor nonbleedingzombieman : zombieman replaces zombieman
{
  +NOBLOOD
}
Attachments
rockettest.wad
(269 Bytes) Downloaded 21 times
Blue Shadow
Posts: 5043
Joined: Sun Nov 14, 2010 12:59 am

Re: Projectiles XDeath on +NOBLOOD actors (unsure if bug)

Post by Blue Shadow »

Upon hitting non-bleeding actors, projectiles enter the Crash state if it exists. If it doesn't, they enter the XDeath state if it exists. And if that doesn't exist, then the Death state is entered.
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