So, I have went for the source.gutterpunk wrote:I tried throwing stuff in a /config folder, I guess I should've tried /slade/config instead...
https://github.com/sirjuddington/SLADE/ ... r.cpp#L119
Turns out, what you can do is to extract slade.pk3 into a "res" subfolder next to the Slade3 executable. (even if you don't run portable-mode - that flag affects only location of user settings).
As long as that "res" folder exists, slade.pk3 is completely ignored (you could even delete it) - "res" must contain all files needed for the app to run.
Start with full extracted pk3 and just edit the engine-definition files inside.
Good luck!