Panegyric - An Episode 1/Romero tribute map

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Enjay
 
 
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Panegyric - An Episode 1/Romero tribute map

Post by Enjay »

Panegyric
"A public speech or published text in praise of someone or something."

So, um yeah, this is an Episode 1/Romero tribute map running in Doom2. It's slightly modernish in style and contains a few non Ep.1 textures and things/enemies.

DOWNLOAD
http://www.aspectsweb.co.uk/enjay/doom/NJPanegyric.pk3 600 KB.
Stick it on a 720 floppy and share it with your friends. ;)

Have fun! :D

I think it's all OK but I'm only learning GZDB (which I used for the final bit of editing - not the whole thing). So if anything is massively broken, let me know please. I haven't spotted any problems.

Screenshots:
Spoiler:
Credits:
Silent Zora for the "Suspense" (D_E1M5) remix midi from here. Thanks for the permission. :D :rock:

The sky mountain texture is an edit of the one from Randi's original skybox example which is, in turn, an edit of the Doom episode 1 sky.

John Romero for the original inspiration for many areas in this map.

Secrets
Nomonsters video run through to show how to get all of the secrets. (10 minutes long)
Obviously it contains spoilers.
Spoiler:
Background info that very few people will want to read: :P
Spoiler:
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Vegeta(dw)
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Vegeta(dw) »

Looks very nice, I'll check it out
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Rachael »

Enjay wrote:Stick it on a 720 floppy and share it with your friends. ;)
Admit it you did that just to make ALL of us over the age of 25 feel old! Damn you! >:( lol
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Enjay
 
 
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Enjay »

Possibly. ;)

Of course, when I find someone with a good fast modem, I'll get them to upload it to the Compuserve Action Games forum for anyone to download. :lol:
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Rachael »

Hey I got a 56k and I still haven't used up my free AOL trial!

Of course finding a good POTS line that can actually carry that signal reliably is going to be near impossible nowadays...
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Re: Panegyric - An Episode 1/Romero tribute map

Post by silentzora »

Whew, this was a good romp. Loved the throwbacks to E1 map design, and especially loved the secrets. You really have to slow down and pay careful attention to your surroundings if you want to find everything. Something I really appreciate. The addition of the SSG, while unexpected, was welcome in a tough E1-themed map like this.

Despite my best efforts, though, only one single, measly monster escaped my detection. Darn it, I should have been more thorough!

All in all, solid A+ from me. Nice work, Enjay!
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Enjay
 
 
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Enjay »

Thank you for your comments (and again for your music) :)
silentzora wrote:The addition of the SSG, while unexpected, was welcome in a tough E1-themed map like this.
I thought long and hard about that. However, it's not a map for purists anyway; it does have some Doom2 specific features and a few non Episode 1 enemies. So I figured it wasn't entirely out of place. It is just a better shotgun when it comes down to it.

Also, the map takes the best part of an hour to play and has a similar number of enemies to the entirety of Episode 1. So I figured that after plugging away with the Episode 1 weapons for all that time maybe the player would need a bit of variety and some more power in the last few areas. I thought that plasma weapons were less fitting than the SSG. I'm happy with the decision anyway and I too find it pretty welcome when I finally get it.
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Korell
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Korell »

I've literally just finished playing this map. 347/354 enemies, 7/21 secrets, 73% items, 51 minutes 12 seconds on "Hey, Not Too Rough" (I'm no expert player).

I really enjoyed it. I had misunderstood your description and was expecting 8 or 9 separate levels based on "Knee Deep in the Dead", so to find that it was one huge map based on the entire episode was a bit of a surprise. It was really nice seeing familiar places, yet a little bit different in layout or placement, so some of the secrets made sense as they kind of mirrored those in the original maps. It all fitted together quite nicely. I might try it on a harder difficulty next time.
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Enjay »

Thanks, and that's not a bad run through.

I really appreciate you posting stats, especially for a HNTR play through. It's nice for me to be able to compare it with my own run through on that setting. Obviously I'm at a huge advantage (I don't have to find secrets because I know where they are and I know where all paths lead, where the ambushes are etc etc) so it's interesting to see how much impact unfamiliarity with the map has. Time-wise, about 20 minutes seems to be the answer.
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Gez »

Maxed it in about two hours, spread across four sittings, the last 15 minutes being spent exploring around to find the last five items I had missed once I had reached the exit.

A fun map, which succeeds perfectly at what it aimed to do. And the tactical use of barrels remains as fun as always.
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Enjay
 
 
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Enjay »

Oh man, 5 items with so many health bottles and armour helmets lying around - I'm not sure I'd have stuck with the search. :lol:

In saying that, I spent a good few minutes looking for a solitary outstanding item last night - only to eventually remember that I had avoided picking up the berserk in case I needed it later but I never went back (I'd picked up the minor items around it). So I actually knew where the missing item was because I had deliberately decided to not collect it. Image

Thanks for sticking with the map and for your comments. Two hours is quite a commitment.
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Phobus »

Very nice map. I missed 10 enemies and three secrets and got to the end on UV in about 52 minutes. One of the secrets was before the yellow key section, by the looks of the automap at the end, whilst the other two were soul spheres available within that section, neither of which I guessed how to activate. The look and feel of it certainly was reminiscent of E1, although the starting area with the grey stone blocks felt more like E2 and some areas used Doom II textures enough to feel more like that game. The SSG was incredibly welcome, although I got it from a secret after killing 600 or so enemies and, by then, the majority of the Demons and Spectres had already died and the largest groups were behind me. The early chaingun secret was the real life saver, whilst saving rockets for the inevitable Barons at the end was a good call. I completely missed the berserk that you've mentioned, so that must be that earlier secret I didn't find! Great work - thanks for sharing it! Nice to see what looks like an old-school map made using UDMF.
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Enjay
 
 
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Enjay »

Thanks for the feedback. 52 mins is a good time for a UV run. The berserk is indeed in the secret near the yellow key.
Spoiler:
I'll have to do a video or something to show how to get all of the secrets some time.
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Re: Panegyric - An Episode 1/Romero tribute map

Post by Enjay »

As promised, first post updated with a nomonsters Youtube video showing how to get all of the secrets.
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Re: Panegyric - An Episode 1/Romero tribute map

Post by _mental_ »

It's just awesome as always. Fairly easy even on UV, unlike that damn hardcore stuff usually produced today. Secrets are quite easy to find which is also a plus.
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