brightmaps for vanilla textures over HD textures

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
hoover1979
Posts: 209
Joined: Sun Jun 22, 2014 12:47 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Contact:

brightmaps for vanilla textures over HD textures

Post by hoover1979 »

this happens even when I disable brightmaps and remove the brightmaps.pk3 file. As a result, I get brightmaps that don't match with the HD textures showing up and the textures not looking right. is there another set of brightmaps inside one of GZDooms main files that I can go into and cull without breaking the engine? Can someone help me remove the vanilla texture brightmaps so they don't get superimposed on my HD textures as they don't match with the new textures?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: brightmaps for vanilla textures over HD textures

Post by Graf Zahl »

If you removed brightmaps.pk3 they must come from somewhere else. The internal brightmaps are also for sprites only, not for textures.
User avatar
hoover1979
Posts: 209
Joined: Sun Jun 22, 2014 12:47 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Contact:

Re: brightmaps for vanilla textures over HD textures

Post by hoover1979 »

I will try to rebuild the installation and see if that resolves my issue.
User avatar
hoover1979
Posts: 209
Joined: Sun Jun 22, 2014 12:47 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Contact:

Re: brightmaps for vanilla textures over HD textures

Post by hoover1979 »

it turns out that reikall's voxel mod has a set of brightmaps inside the .PK3 I opened the .PK3 with Win7z and deleted the contained brightmaps folder and the problem is resolved.
Post Reply

Return to “General”