Making Even Strife Modding Easier Resource (MESMER)

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amv2k9
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Making Even Strife Modding Easier Resource (MESMER)

Post by amv2k9 »

Guess I'll 𝓳𝓾𝓼𝓽 have to learn ZScript, then.
Last edited by amv2k9 on Tue Feb 12, 2019 5:52 pm, edited 3 times in total.
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Nash
 
 
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Re: Making Even Strife Modding Easier Resource (MESMER)

Post by Nash »

Are you allowed to distribute modified maps from the base IWADs? If not, a better way to handle the MAP14 issue is with ZScript - level compatibility, or event handlers and map checksum tools are available for this kind use case, specifically.
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Kinsie
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Re: Making Even Strife Modding Easier Resource (MESMER)

Post by Kinsie »

amv2k9 wrote:-A decompiled version of the STRFHELP ACS lump mentioned above, enabling you to quickly handle Strife's ACS actions.
Not to puncture your enthusiasm further, but the original source to STRFHELP is present on the GZDoom Github repo.
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Nash
 
 
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Re: Making Even Strife Modding Easier Resource (MESMER)

Post by Nash »

Kinsie wrote:
amv2k9 wrote:-A decompiled version of the STRFHELP ACS lump mentioned above, enabling you to quickly handle Strife's ACS actions.
Not to puncture your enthusiasm further, but the original source to STRFHELP is present on the GZDoom Github repo.
Also be aware of the recent localization branch, which exports most if not all hardcoded strings into the LANGUAGE lump. STRFHELP source has been modified there 2 days ago.
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amv2k9
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Re: Making Even Strife Modding Easier Resource (MESMER)

Post by amv2k9 »

Nash wrote:and map checksum tools are available for this kind use case, specifically.
Are you talking about compatibility.txt? Because there doesn't seem to be a page on the Wiki on how to use it.
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