Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Amuscaria
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by Amuscaria »

Captain J wrote:That looks massive enough! Rather big as Doom 2016's Cybie. Being too big means taking a lot of space and filesize!
All HF sprites 8-bit paletted. I'd imagine all the sprites for the new Hellsmith would be no more than 2-megs in size. :)
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Vader
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by Vader »

Awesome work, can't wait to see the final frames :)
The Behemoth also looks gorgeous... love the new death animation!
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Amuscaria
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by Amuscaria »

Vader wrote:Awesome work, can't wait to see the final frames :)
The Behemoth also looks gorgeous... love the new death animation!
Thanks! :D

--------------------------------
Status Update:

I've just been offered a job in another city and will be moving in the next two weeks. So I'll have to wait until I'm settled in before making any major updates.

The New Hellsmith has been colored, posed and ripped, and is now in the spriting phase. It's got about double the usual frames with 8-rotations each and the sprites are substantially larger than the last batch of boss-monsters. Depending on my available free-time, it'll probably take me 2-weeks to finish. Will be finishing up the final map and necessary textures afterwards.

List of To-Dos:
-----------------
1) Player sprites
2) Title, Intermission, and Info pic.
3) pre-teched-up Hellduke, Director, and Behemoth props for map HF1M5's stasis tanks.
4) Some bubble generator props.
5) Appropriate status Bar and mugshots
6) Defining the Hellforge big and small fonts (graphics already completed).
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Tango
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by Tango »

all the updates look really juicy. the maps look great (that latest layout you posted looks huge), and the new model equally awesome :D
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Amuscaria
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by Amuscaria »

4 angles done, 4 more to go. Lots of frames for this one. Will do a final clean-up after all frames are done.

Basic animation:
Spoiler:
Size:

Image

Still don't have internet set up at my new place yet. So updates won't be regular until that's done.
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Captain J
 
 
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by Captain J »

SWEET LORD OF MERCY this thing's a beast!! A Heavily armed Semi-Metallic Beast! Really nice work on those animations. Your skill hasn't faded away, is it not? Good luck and can't wait to see more of it!
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Jimmy
 
 
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by Jimmy »

God-tier.
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Combine_Kegan
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by Combine_Kegan »

Absolutely gorgeous work there. That Hellsmith has a great variety of attacks too
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comet1337
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by comet1337 »

holy damn that's a lot of attacks
and a lot of frames
for something that big

how can you, one person, be this good
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Amuscaria
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by Amuscaria »

Thanks all. :)
DaBowz
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by DaBowz »

We can all say goodbye to that lame Heretic recolor/edit and say hello to the new, and improved Hellsmith. Will he have new sounds too?
osjclatchford
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by osjclatchford »

Absolutely outstanding work man. Real reminiscent of the duke3d overlord attack in there too. Nice! Like a cyberdemon, maulotaur and the overlord had a three-way and this is the awesome offspring of such an unholy union! Love it! Fear it too... It's gonna a be a good boss battle I'm sure...
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SamVision
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by SamVision »

The coloring is a bit weird on the smith, he is too dark and some of his features blend together. His horns for example blend into the shoulder cannons.
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Amuscaria
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by Amuscaria »

SamVision wrote:The coloring is a bit weird on the smith, he is too dark
Fixed. :)
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Enjay
 
 
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)

Post by Enjay »

Those new sprites look amazing - and the animation is great.

Seeing the group together, however, reminded me of something. This guy...

Image

has always struck me as being a bit off somehow. It's something to do with his head. I'm not entirely sure what. Perhaps a slightly longer neck to raise it up is required? Or maybe something to make it look like he has more of a chin; his face looks very far behind his chest - like it is attached to his body too far back? Or something. :?
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