What I mean is, if you define a projectile usind a decorate file, +DONTSPLASH flag works and the projectile doesn't produce any splashes. But if you define a projectile (any projectile) in a zscript file, then +DONTSPLASH just doesn't have any effect: the projectile always produces splashes. I also tried setting this flag by using this in the spawn state:
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TNT1 A 0 {bDONTSPLASH = true;}