GZDoom 3.5.1
GZDoom 3.8pre-381-g37a7947
Mod Archive commit
ExitPic definition
How to reproduce:
1. "map credits"
2. "god" and "summon explosion" many times in order to get into the portal, or wait until the credits pass and enter it
I'm using GZDoom from the new_level_refactor branch
[New Level Refactor] Doesn't display custom ExitPic
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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- Posts: 8
- Joined: Wed Jun 20, 2018 7:56 pm
[New Level Refactor] Doesn't display custom ExitPic
Last edited by PROPHESSOR on Wed Feb 06, 2019 8:54 am, edited 2 times in total.
Re: [GZDoom 3.8] Doesn't display custom ExitPic
Yup, I'm able to reproduce this. The credit screen looks like pic 1 in 3.7.2 but like pic 2 in gzdoom-x64-g3.8pre-206-g78c0b7f23.
BTW, when summoning explosions to knock yourself back, type "god" at the console otherwise you will die with the first explosion but probably not have been knocked back far enough to enter the portal.
BTW, when summoning explosions to knock yourself back, type "god" at the console otherwise you will die with the first explosion but probably not have been knocked back far enough to enter the portal.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [GZDoom 3.8] Doesn't display custom ExitPic
This has nothing to do with OpenGL, though.
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- Posts: 8
- Joined: Wed Jun 20, 2018 7:56 pm
Re: [New Level Refactor] Doesn't display custom ExitPic
Like software, and like sound, and like vanilla.
Re: [New Level Refactor] Doesn't display custom ExitPic
Scroll down a bit in this forum: viewforum.php?f=2
Past the subforums, you'll be able to find the "New Topic" button to make a generic bug report that doesn't fit into any of the categories.
Past the subforums, you'll be able to find the "New Topic" button to make a generic bug report that doesn't fit into any of the categories.