[New Level Refactor] Doesn't display custom ExitPic

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PROPHESSOR
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Joined: Wed Jun 20, 2018 7:56 pm

[New Level Refactor] Doesn't display custom ExitPic

Post by PROPHESSOR »

GZDoom 3.5.1


GZDoom 3.8pre-381-g37a7947


Mod Archive commit
ExitPic definition

How to reproduce:
1. "map credits"
2. "god" and "summon explosion" many times in order to get into the portal, or wait until the credits pass and enter it

I'm using GZDoom from the new_level_refactor branch
Last edited by PROPHESSOR on Wed Feb 06, 2019 8:54 am, edited 2 times in total.
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Enjay
 
 
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Re: [GZDoom 3.8] Doesn't display custom ExitPic

Post by Enjay »

Yup, I'm able to reproduce this. The credit screen looks like pic 1 in 3.7.2 but like pic 2 in gzdoom-x64-g3.8pre-206-g78c0b7f23.

BTW, when summoning explosions to knock yourself back, type "god" at the console otherwise you will die with the first explosion but probably not have been knocked back far enough to enter the portal.
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Graf Zahl
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Re: [GZDoom 3.8] Doesn't display custom ExitPic

Post by Graf Zahl »

This has nothing to do with OpenGL, though.
PROPHESSOR
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Re: [New Level Refactor] Doesn't display custom ExitPic

Post by PROPHESSOR »

Like software, and like sound, and like vanilla.
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Rachael
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Re: [New Level Refactor] Doesn't display custom ExitPic

Post by Rachael »

Scroll down a bit in this forum: viewforum.php?f=2

Past the subforums, you'll be able to find the "New Topic" button to make a generic bug report that doesn't fit into any of the categories.
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