Reverb Sector Plays Modified Ambient Sound Globally

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Ghost Prototype
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Reverb Sector Plays Modified Ambient Sound Globally

Post by Ghost Prototype »

Here I'm using Enjay's WaterSound.pk3 as an example. When an ambient sound's 'heard distance' is modified in GzdoomBuilder, it can be heard globally in sectors with reverb effects. If left to its default parameter, it fades normally.
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WaterSound.pk3
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_mental_
 
 
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Re: Reverb Sector Plays Modified Ambient Sound Globally

Post by _mental_ »

Fixed in 69492b1.
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