Lambda (Oct/08/2023)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 1
- Joined: Sun Jan 27, 2019 6:54 am
Re: Lambda - [Poll Closed]
Dosent work on GZDoom Dev 3.7. All I get is 1 error while parsing DECORATE scripts.
P.S
I am using Delta Touch
P.S
I am using Delta Touch
Re: Lambda - [Poll Closed]
I have fixed current available version (today is 28/01/2019) for myself long ago. And now take a liberty to upload it for the sake of this cool mod.blockbreaker1772 wrote:Dosent work on GZDoom Dev 3.7. All I get is 1 error while parsing DECORATE scripts.
P.S
I am using Delta Touch
Hope it helps, try it: https://www.mediafire.com/file/26tn3irb ... y.pk3/file
- TheCamaleonMaligno
- Posts: 85
- Joined: Sun Jun 28, 2015 3:25 pm
- Location: Frozen igloo, IN MIDDLE OF THE DESERT!!
- Contact:
Re: [Release] Lambda: The OpFor Update
Hi everyone! sorry again for the long wait, but i finally did it!
a new update has been released, check the first post for a more detailed changelog
a new update has been released, check the first post for a more detailed changelog
- GamingMarine
- Posts: 28
- Joined: Sun Oct 30, 2016 2:05 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Guarding the entrance to some base on Phobos
Re: [Release] Lambda: The OpFor Update
For whatever reason, Lambda_Resources.pk3 is just a copy of Lambda_Code.pk3 under a different file name.
- TheCamaleonMaligno
- Posts: 85
- Joined: Sun Jun 28, 2015 3:25 pm
- Location: Frozen igloo, IN MIDDLE OF THE DESERT!!
- Contact:
Re: [Release] Lambda: The OpFor Update
oh my fault, try again
- armymen12002003
- Posts: 1418
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: [Release] Lambda: The OpFor Update
Is the new update compatible with custom monster packs?
- TheCamaleonMaligno
- Posts: 85
- Joined: Sun Jun 28, 2015 3:25 pm
- Location: Frozen igloo, IN MIDDLE OF THE DESERT!!
- Contact:
Re: [Release] Lambda: The OpFor Update
Yes i suppose, there's also an option to disable lambda's ones if it doesn't work
- armymen12002003
- Posts: 1418
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: [Release] Lambda: The OpFor Update
Oh ok looking forward to trying it
- LossForWords
- Posts: 675
- Joined: Fri Jan 13, 2017 9:08 pm
Re: [Release] Lambda: The OpFor Update
hey, just droppin' by to notify you that when i step into hazardous floors, the mod straight up crashes.
- epiccolton26
- Posts: 53
- Joined: Tue Apr 22, 2014 5:52 pm
- Location: The depths of space, destroying entire solar systems
Re: [Release] Lambda: The OpFor Update
Mod's shaping up to be pretty good!
I seem to be unable to select the Opposing Force weapons, even when I pick them up in-game, use IDKFA, or the "give weapons" cheat in the commandline. Just figured I'd shoutout that possible bug.
I seem to be unable to select the Opposing Force weapons, even when I pick them up in-game, use IDKFA, or the "give weapons" cheat in the commandline. Just figured I'd shoutout that possible bug.
- StroggVorbis
- Posts: 866
- Joined: Wed Nov 08, 2017 4:23 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Germany
Re: [Release] Lambda: The OpFor Update
Just tested the new update and it feels great
@epiccolton26 Selecting the OpFor weapons works fine for me, do you have the latest GZDoom (3.7.2)? It's true however, that neither give all nor impulse 101 gives you any of them, not a real dealbreaker, since it's a cheat
The vertical recoil toggle doesn't work properly for me, the screen jerks if I move sideways when firing. I'd suggest asking Phantombeta how he fixed it in his Se7evidas mod.
The only personal gripe with the mod I have otherwise is the chaingunguy, more specifically the MP5's behavior when dropped. It always gives 50 ammo like in OpFor, but in Half-Life it only gave 25. I prefer the latter since I'm not keen on having an abundance of ammo. Also, otherwise it would be the odd one out since glock clips and shotguns dropped by zombiemen and sergeants actually follow the standard Doom behavior of giving half the amount.
@epiccolton26 Selecting the OpFor weapons works fine for me, do you have the latest GZDoom (3.7.2)? It's true however, that neither give all nor impulse 101 gives you any of them, not a real dealbreaker, since it's a cheat
The vertical recoil toggle doesn't work properly for me, the screen jerks if I move sideways when firing. I'd suggest asking Phantombeta how he fixed it in his Se7evidas mod.
The only personal gripe with the mod I have otherwise is the chaingunguy, more specifically the MP5's behavior when dropped. It always gives 50 ammo like in OpFor, but in Half-Life it only gave 25. I prefer the latter since I'm not keen on having an abundance of ammo. Also, otherwise it would be the odd one out since glock clips and shotguns dropped by zombiemen and sergeants actually follow the standard Doom behavior of giving half the amount.
- epiccolton26
- Posts: 53
- Joined: Tue Apr 22, 2014 5:52 pm
- Location: The depths of space, destroying entire solar systems
Re: [Release] Lambda: The OpFor Update
Well, I did say possible bug for a reason.DabbingSquidward wrote: @epiccolton26 Selecting the OpFor weapons works fine for me, do you have the latest GZDoom (3.7.2)? It's true however, that neither give all nor impulse 101 gives you any of them, not a real dealbreaker, since it's a cheat
Yeah, I have the latest (3.7.2), and I just tested the mod to make sure it wasn't a bug, and sure enough, the weapons spawn and do function. Guess I got a bit too eager to see the new weapons.
- armymen12002003
- Posts: 1418
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: [Release] Lambda: The OpFor Update
I've noticed this tooLossForWords wrote:hey, just droppin' by to notify you that when i step into hazardous floors, the mod straight up crashes.
- lizardcommando
- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
Re: [Release] Lambda: The OpFor Update
Can confirm that falling on hazardous floors crashes the mod.
Also, do the Op4 weapons spawn randomly or do certain enemies drop them and how often do they drop?
Also, do the Op4 weapons spawn randomly or do certain enemies drop them and how often do they drop?
- StroggVorbis
- Posts: 866
- Joined: Wed Nov 08, 2017 4:23 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Germany
Re: [Release] Lambda: The OpFor Update
@lizardcommando The weapons spawn randomly, for example the M249 SAW has a chance to spawn instead of the gauss gun at plasma rifle spawns or the displacer instead of the gluon gun at BFG spots, so one weapon set isn't mutually exclusive but you're able to get both.
Speaking of which, it would be nice to add a check to the ScriptedSpawner to search the map and the player's inventory for weapons before spawning ammo. So that if you get the crossbow you won't find sniper ammo if the rifle doesn't exist elsewhere in the map.
Speaking of which, it would be nice to add a check to the ScriptedSpawner to search the map and the player's inventory for weapons before spawning ammo. So that if you get the crossbow you won't find sniper ammo if the rifle doesn't exist elsewhere in the map.