

That second sprite makes me want to make a mod where there's a second more powerful set of shells that can be loaded, but they have a chance of breaking your shotgun when you fire them.LossForWords wrote:uh, here's some sawn offs and a chotgun.
Nice workLossForWords wrote:uh, here's some sawn offs and a chotgun.
Don't do Corzo's double-load method kidsSkelegant wrote:Nice workLossForWords wrote:uh, here's some sawn offs and a chotgun.Here's an edited version with an oiled wooden handle and shinier metal finish
Wolfenstein anime edition?ImpieTwo wrote:All the "episode" bosses from the Junoverse.
Nice Sprites! You have done a good jobEmperorGrieferus wrote:I'm doing an accurate version of Gifty's Smooth Doom (By accuracy I mean MORE smoother pistol, shotgun and SSG animations and correspondence of offsets of some weapon sprites to original. Also, it's compatible with Zandronum and old versions of GZDoom). Some minutes ago I made enhanced version of SSG based on shotgun's first sprite from press-release of Doom 1. After this I've been inspired by SSG's first sprite from Doom Raro and made a second version. Now I need to choose, which of these sprites would be better for my version of Smooth Doom.