I mean performance as in frame rate, friend.kadu522 wrote:You could use the Scoreboard term.
After all its not like you are geting kill scores so its un-used right now. unless it can't be changed to track strokes that is.
Hellshots Golf v1.1 - puttering around
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 178
- Joined: Thu May 10, 2018 10:55 am
- Graphics Processor: Not Listed
Re: Hellshots Golf v1.1 - puttering around
- TDRR
- Posts: 815
- Joined: Sun Mar 11, 2018 4:15 pm
- Operating System Version (Optional): Manjaro/Win 8.1
- Graphics Processor: Intel (Modern GZDoom)
- Location: Venezuela
Re: Hellshots Golf v1.1 - puttering around
There just can't be any performance improvement options because 90% of the framerate draining stuff is the map itself, which no amount of CVAR options can fix.Assassin of Purity wrote: I mean performance as in frame rate, friend.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: Hellshots Golf v1.1 - puttering around
I don't think this post was replying to you, Assassin.Assassin of Purity wrote:I mean performance as in frame rate, friend.kadu522 wrote:You could use the Scoreboard term.
After all its not like you are geting kill scores so its un-used right now. unless it can't be changed to track strokes that is.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Hellshots Golf v1.1 - puttering around
Assassin? Just... Just Chill for a while.
-
- Posts: 178
- Joined: Thu May 10, 2018 10:55 am
- Graphics Processor: Not Listed
Re: Hellshots Golf v1.1 - puttering around
Oh, ok.
I'm fine by the way, don't worry. I didn't freak out or anything.
I'm fine by the way, don't worry. I didn't freak out or anything.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Hellshots Golf v1.1 - puttering around
As far as my admittedly-limited knowledge goes, it's not possible to change the scoreboard in a Zandronum-compatible way. I'm fairly sure it's hardcoded.kadu522 wrote:You could use the Scoreboard term.
After all its not like you are geting kill scores so its un-used right now. unless it can't be changed to track strokes that is.
Which is a shame, because even just the ability to manually add Kills/Frags to a player's properties would solve the issue entirely.
-
- Posts: 178
- Joined: Thu May 10, 2018 10:55 am
- Graphics Processor: Not Listed
Re: Hellshots Golf v1.1 - puttering around
What are you planning on adding to the mod?
-
- Posts: 19
- Joined: Mon Sep 04, 2017 8:03 pm
Re: Hellshots Golf v1.1 - puttering around
Yo term is there diffrences between characters excluding height?
- TDRR
- Posts: 815
- Joined: Sun Mar 11, 2018 4:15 pm
- Operating System Version (Optional): Manjaro/Win 8.1
- Graphics Processor: Intel (Modern GZDoom)
- Location: Venezuela
Re: Hellshots Golf v1.1 - puttering around
The mod ZSRB2 did it and it's compatible with Zandro, you should try looking at itTerminusEst13 wrote: As far as my admittedly-limited knowledge goes, it's not possible to change the scoreboard in a Zandronum-compatible way. I'm fairly sure it's hardcoded.
Which is a shame, because even just the ability to manually add Kills/Frags to a player's properties would solve the issue entirely.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Hellshots Golf v1.1 - puttering around
Height, movement speed, sounds, state behaviors, etc. All very minor stuff, but just enough to have a single player class with separate skins be a pain.RustyController wrote:Yo term is there diffrences between characters excluding height?
I'll take a look at that, thank you.TDRR wrote:The mod ZSRB2 did it and it's compatible with Zandro, you should try looking at it
Ideally, another set of courses, maybe one or two more characters.Assassin of Purity wrote:What are you planning on adding to the mod?
I had an idea for a "Super shot" system in which every character could have a special move that had the ball behave differently for one single shot, but it turned out to be more difficult in implementation than expected, so I scrapped it. Adding on to that, I couldn't really think of unique abilities for every single character--most of them were easy, but after a while I'd pretty much run out of possible feasible effects I could think of and still had a couple characters left over.
- deathfetish
- Posts: 3
- Joined: Wed Feb 20, 2019 11:03 pm
Re: Hellshots Golf v1.1 - puttering around
i doubt it, but is anyone making any maps for this/are new maps planned for any reason or is it more of a one-shot thing?
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Hellshots Golf v1.1 - puttering around
Ideally, yes.
The question is really just a matter of time allowing me. I'm not a good mapper and my mapping is slow, slow, slow, ahah.
A couple others have submitted additional maps for this, and I'm certainly open for contributions, but mapping for golf is slightly more difficult than you'd expect so I don't expect the mass deluge of maps there were for Push. I'll be surprised if I get maybe five contributions.
The question is really just a matter of time allowing me. I'm not a good mapper and my mapping is slow, slow, slow, ahah.
A couple others have submitted additional maps for this, and I'm certainly open for contributions, but mapping for golf is slightly more difficult than you'd expect so I don't expect the mass deluge of maps there were for Push. I'll be surprised if I get maybe five contributions.
- deathfetish
- Posts: 3
- Joined: Wed Feb 20, 2019 11:03 pm
Re: Hellshots Golf v1.1 - puttering around
do you suppose you could link these additional maps?
EDIT: as a suggestion, the player color should affect the color of their ball and flight trail.
EDIT: as a suggestion, the player color should affect the color of their ball and flight trail.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Hellshots Golf v1.1 - puttering around
The extra maps are included for v2 of Hellshots Golf, they weren't released as add-ons.
Also that's an interesting idea, I'll experiment with it, thank you.
Also that's an interesting idea, I'll experiment with it, thank you.