I wanted to know if it is possible to make a projectile (launched by the enemy) that does not cause damage to the player, but that damages the enemy if the projectile come back to him (using a reflective flag).
i have a shield that use a reflective flag to make bounce enemy projectiles to them (and this cause them damage) but if i'm not using the shield to cover...the projectiles hurt me (and i don't want that)
so...what can i do?
Enemy projectile that only hurts enemy ((FIXED))
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Enemy projectile that only hurts enemy ((FIXED))
Last edited by Niphura on Tue Feb 05, 2019 7:34 pm, edited 2 times in total.
Re: Enemy projectile that only hurts enemy (Question)
Sounds like the easiest way to do this wule be to make the projectile use a custom damage type that only causes harm to enemies and not the player.
Re: Enemy projectile that only hurts enemy (HELP)
I've used damage factor with a custom damage and it worked, thanks 
