Refracted Reality (Formerly Infinite Void)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- killerkouhai
- Posts: 13
- Joined: Sun May 13, 2018 12:34 pm
- Location: Canada
Re: INFINITE VOID(?)
4 are done, 6 are still in progress. that hits my orginal goal of 10, but since so many people have joined and now there's a team of 8 mappers and it's no longer just me working on it, we may shoot for more
- killerkouhai
- Posts: 13
- Joined: Sun May 13, 2018 12:34 pm
- Location: Canada
Re: INFINITE VOID(?)
woooow! I have already played the demo of this map.
Your maps look interesting to me
I hope that with the new maps that will come, do not go to add new weapons because I will be playing with two mods like La Tailor Girl and Super Mario Agilities.
Yes, with those two mods I find it more good and interesting.
I see that you are something creative and expert, seeing these maps with a space environment with abstract precipices.
Talking of abstract, it seems that you take the inspiration from that user NIPPER, he is a map maker for Counter Strike: Source, that most are abstract, look, I'll show any videos:
https://www.youtube.com/watch?v=ddGlj5B6A0I
https://www.youtube.com/watch?v=TlJLZhV69mU
By the way, the level of the rainbow decoration, has made me remember another level like that for Doom 2:
viewtopic.php?f=42&t=58337
Your maps look interesting to me
I hope that with the new maps that will come, do not go to add new weapons because I will be playing with two mods like La Tailor Girl and Super Mario Agilities.
Yes, with those two mods I find it more good and interesting.
I see that you are something creative and expert, seeing these maps with a space environment with abstract precipices.
Talking of abstract, it seems that you take the inspiration from that user NIPPER, he is a map maker for Counter Strike: Source, that most are abstract, look, I'll show any videos:
https://www.youtube.com/watch?v=ddGlj5B6A0I
https://www.youtube.com/watch?v=TlJLZhV69mU
By the way, the level of the rainbow decoration, has made me remember another level like that for Doom 2:
viewtopic.php?f=42&t=58337
- killerkouhai
- Posts: 13
- Joined: Sun May 13, 2018 12:34 pm
- Location: Canada
Re: INFINITE VOID(?)
¡Creative!, it looks like a masterpiece.
If it requires "Jumping" can I do it with Super Mario Agilities?
viewtopic.php?f=43&t=61742
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: INFINITE VOID(?)
Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
Re: INFINITE VOID(?)
No. It's all vanilla. There are custom decorations for sure but the mob roster is pure vanilla for pure action.AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
Re: INFINITE VOID(?)
You can try it. Just don't fall to the void too muchIf it requires "Jumping" can I do it with Super Mario Agilities?
viewtopic.php?f=43&t=61742
- killerkouhai
- Posts: 13
- Joined: Sun May 13, 2018 12:34 pm
- Location: Canada
Re: INFINITE VOID(?)
The release date has been pushed back to March 1st, 2019.
The only custom monster is the final boss, courtesy of General Roasterock.AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: INFINITE VOID(?)
...won't work with Guncaster then, I think.killerkouhai wrote:The release date has been pushed back to March 1st, 2019.
The only custom monster is the final boss, courtesy of General Roasterock.AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: INFINITE VOID(?)
If the boss doesn't directly replace any original actors, I don't see why it wouldn't work.AvzinElkein wrote:...won't work with Guncaster then, I think.
Re: Refracted Reality (Formerly Infinite Void)
I just tried the demo of the map with Zandronum 3.0 and it was fine , only that I had to put in OpenGL so that the sky looks better as it should be.
And it also includes dynamic lights.
And it also includes dynamic lights.
Re: Refracted Reality (Formerly Infinite Void)
This project should be released soon. And I'd like to post a couple of pics from each map of mine...
This is from Elysium's Void.
And this is from Violent Duality.
This is from Elysium's Void.
And this is from Violent Duality.
Re: Refracted Reality (Formerly Infinite Void)
Had the privilege of playtesting this wad recently in it's near-complete state. Other than some usual suspects for release candidates like minor bugs, texture misalignments, etc. these maps are an incredible sight to behold. I don't think it's an exaggeration to say that they bring the visual game to a whole new level. Importantly, they are also fun to play. Just piping up to show some love!