[released] SplitWolf for retropie

Game Engines like EDGE, LZDoom, QZDoom, ECWolf, and others, go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
doomjedi
Posts: 400
Joined: Tue Oct 03, 2006 12:21 am
Location: Israel
Contact:

[released] SplitWolf for retropie

Post by doomjedi »

Splitwolf: It's time to tag team some Nazis

We're proud to announce that Splitwolf is now available on RetroPie! That's right, you can frag Nazis with up to 4 players on the big screen.



Full game controller support

Splitwolf has been moved to SDL2 and has support for tons of game controllers, with many improvements:
  • Modern FPS controls (strafe/move with left stick, rotate with right stick)
    Smooth gamepad controls let you strafe, turn, and creep up slowly behind your enemies
    Support for SDL_GameControllerDB with controller mappings for all known game controllers
    Ability to remap all 13 supported gamepad buttons
    Ability to map pause to button on gamepad
    Ability to map change player color key on gamepad
    Ability to map show/hide minimap on gamepad
    Ability to map strafe left / right buttons on gamepad
    Ability to map turn left / right buttons on gamepad
    Ability to zoom minimap with gamepad right stick Y axis
    Ability to set per-gamepad sensitivity settings (so you can turn faster without pressing run)


Supports
  • Wolfenstein 3D
    Spear of Destiny
    Mission Packs/Return to Danger
    Vanilla mappacks and mods
Enhanced keyboard and mouse controls
  • Support enabling/disabling moving with mouse (player 1 only)
    Support mapping strafe left/right and weapon prev/next to keyboard keys
New game modes

In addition to co-op classic Wolfenstein 3D gameplay, Splitwolf brings 9 new game modes:

Instagib
You have only one life, but your weapons only take one shot to kill. Watch out, because so do the enemy's weapons!

Defuse the bomb
A bomb is spawned somewhere in the level, players must find and defuse it before time runs out, only then will the elevator unlock!

Carry the Flag
One player must carry the flag to the end of the level before the time runs out. You can't shoot when you have the flag, but you can impale Nazis with it or pass it to your friend with the use key!

Vampire
Drink the blood of your enemies to survive! Spawn with all weapons and infinite ammo and try to finish the level before your blood bar drains.

Harvester
Harvester pillars are placed randomly around the level, and after each kill, a skull is spawned on the pillars. You must find a pillar and collect the skull before the countdown ends to stay alive!

Mutant BJ
All of your enemies are zombie BJs with random weapons!

Rampage
Put your dukes up and knock your enemies out with fists of fury! Keep your adrenaline up to instagib enemies with one punch.

Zombie
Nazi zombies are attacking! Kill them by ganging up on them with shots from multiple players, otherwise they reanimate!

Zombie Harvester
Just like harvester, but with Nazi zombies that reanimate for an added challenge.

New weapons

Splitwolf brings the pain with an armored vehicle equipped with a mounted gatling gun!




Tons of new art

From 8-way boss sprites to gib animations, Splitwolf brings a ton of new art that fits perfectly with the existing look of the game




Installation

If you already own Wolf3D or Spear of Destiny, dump all the files loosely into roms/ports/wolf3d/
  • Run RetroPie Setup
    Select "Update RetroPie-Setup Script"
    Select "Manage Packages"
    Select "Manage experimental Packages"
    Select "splitwolf"
    Select "Install/Update from Source"
After installation, you'll be able to launch Splitwolf from the Ports menu in EmulationStation.

Game data

Game files should be added to roms/ports/wolf3d/ before installation. If not present, the install script will download the shareware versions of Wolf3D and Spear of Destiny.

If you add new game data after install, simply run the following to create new shortcuts:

Code: Select all

sudo ~/RetroPie-Setup/retropie_packages.sh splitwolf configure
Support

For RetroPie-specific Splitwolf support and questions (RetroPie installation, game files, etc), post on the RetroPie forums.

For general Splitwolf support and questions (how to build, support for other platforms, map packs, etc), post on the Team Raycast forums.

If you already have Splitwolf up and running and you've found a bug (glitch with the game, crash while playing, etc), please report it using the Splitwolf issue tracker.

If you've found a bug with the RetroPie Setup installer, please report it using the RetroPie-Setup issue tracker.

DO NOT USE ISSUE TRACKERS FOR GENERAL SUPPORT OR QUESTIONS, YOU WILL NOT BE HELPED!

See the Splitwolf wiki for additional details, compilation instructions, game mode instructions, etc.

Credits

None of this would be possible without the hard work of the following people:

Multiplayer framework, new game modes: LinuxWolf
Gamepad support, configuration UI, and RetroPie implementation: lazd
Additional art: DoomJedi, Untrustable, Atina, PSTrooper, ArmanAhmadi
Title Screen: Atina
Title Screen Font: Tormentor667
SDL Port: Moritz "Ripper" Kroll (http://www.chaos-software.de.vu)
Original Wolfenstein 3D: id Software (http://www.idsoftware.com)
Last edited by doomjedi on Thu Jan 24, 2019 1:21 pm, edited 1 time in total.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [released] SplitWolf for retropie

Post by wildweasel »

Congrats on the release! Kinda makes me wish I was more of a split-screen gaming type, myself.
User avatar
StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [released] SplitWolf for retropie

Post by StroggVorbis »

This doesn't feature online or LAN coop, does it? :(
User avatar
doomjedi
Posts: 400
Joined: Tue Oct 03, 2006 12:21 am
Location: Israel
Contact:

Re: [released] SplitWolf for retropie

Post by doomjedi »

wildweasel wrote:Congrats on the release! Kinda makes me wish I was more of a split-screen gaming type, myself.
Thanks pal :)

Hope at least retropie community will welcome this well, those guys have someone to play with, and alot of gamepads :)
Sharing a keyboard was demotivating.
This doesn't feature online or LAN coop, does it?
No.
Sure it would be cool, it's a big challenge, and to even consider it - we need a big warm reception of current versions, with enough feedbacks and support to keep us going and to prioritize this over other projects.
Still, don't expect us to go online that fast.
If guys will love this version, next would be probably adding true DM game modes to it, and not their coop "variants". True Domination, CTF, Harvester etc, to allow guys to gib each other in splitscreen, and not only cooperate.
User avatar
doomjedi
Posts: 400
Joined: Tue Oct 03, 2006 12:21 am
Location: Israel
Contact:

Re: [released] SplitWolf for retropie

Post by doomjedi »

First 4 player video:

User avatar
Rachael
Posts: 13559
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: [released] SplitWolf for retropie

Post by Rachael »

Is it possible to run this on a basic Linux installation on the Pi? I have no real interest in running RetroPie, but I am interested in trying this out.

Also, I moved this to Game Engines - this subforum was specifically made for topics like this. ;) (We have a bit of overlap with the Doom and Wolf communities)
User avatar
doomjedi
Posts: 400
Joined: Tue Oct 03, 2006 12:21 am
Location: Israel
Contact:

Re: [released] SplitWolf for retropie

Post by doomjedi »

Rachael wrote:Is it possible to run this on a basic Linux installation on the Pi? I have no real interest in running RetroPie, but I am interested in trying this out.
Sure, instructions are here:
https://bitbucket.org/linuxwolf6/splitwolf/wiki/Home
Gamerwarrior117
Posts: 116
Joined: Wed Jul 17, 2019 5:55 pm

Re: [released] SplitWolf for retropie

Post by Gamerwarrior117 »

is this similar to gzdoom where i can play this on windows the original, but with expansions and mods supported and has the original screen?
Post Reply

Return to “Game Engines”