This is my first doom wad and first doom wad i have ever worked on. It's called imbedded base because i wanted to make something that would resemble demonic base build in rock/mountain or atleast that is what it became in the end. Due to heavy use of reflective floors and decorative light sources (torches, candles etc.) this may be hard to run on weaker hardware. I know atleast my old laptop with 1.4ghz celeron was not able to run this smoothly(could have been some other issue with the hardware tho). There is also some bigger open areas and few 3d floors that may be an issue for some.
There is only 2 difficulty levels hmp and uv. Uv having more and stronger enemies like you would expect
Doom 2
Map 01
UDMF Format
Uses 3d floors and dynamic lights
Hardware rendering required
Jumping and crounching is required for some secrets!
Freelook recommended
Load Lights and brightmaps in your gzdoom resource settings
Made to be played with GZDoom source port, other source ports not tested.
Here is some screenshots
Spoiler:
Video (Old version)
Spoiler:Credits:
-Custom sky by Mechadon (Mek's Box 'o Skies v3) https://www.doomworld.com/forum/topic/9 ... ore-skies/
-Custom midi by Fookerton (Fookmidi) https://www.doomworld.com/forum/topic/1 ... some-midi/
DOWNLOAD
https://drive.google.com/file/d/1pDqX9P ... f8nXZ/view
i will keep fixing and improving this based on the feedback i get. Sometimes it's really easy to be blind to your own mistakes