It's a new way of palettizing lookup tables so that they don't contain Doom's style of generated colourmap. Instead the colours stay fairly uniform down to black like the Raven colourmaps do. Then in the right circumstances it's possible to bend some of those colours as they fade to simulate stuff like the deep blue stained glass windows in the picture above (and they even return to normal colouring as you move closer like a classic colourmap).NeuralStunner wrote:Does this use the colormap itself?
Another use is for proper emulation of the Jaguar port's CRY colorspace (animates when clicked):