DavidN wrote:That's a fantastic idea - I bet it's fairly straightforward! I'll have a look at adding that unless someone else gets to it first.
That would be really cool, thanks.
A few more questions for anyone who is more familiar with GZDB than me; this time relating to the 3D viewing mode.
Is it possible to set an option somewhere to not see any map-placed actors (enemies, decorations etc)? Most of the time it's very useful to have them present, but sometimes they get in the way when I am trying to work with textures (especially in a map with lots of things) and it would be nice to not have them show up sometimes. (The 3D mode in DeePsea allowed this, so I'm kind of used to it.)
Is there some way of displaying the map full-bright while in the 3D editor (without actually altering the light levels in the map)? Sometimes maps are pretty dark and it can make seeing the finer details whilst tweaking offsets or whatever quite difficult. Again, to hark back to DeePsea, it actually uses a modified version of Risen3D as its 3D mode and hitting F11 toggles the light-amp effect (the original vanilla full-bright effect, not the GZDoom NVG effect). It can be very useful, as Tolkien might have put it "May F11 be a light to you in dark places, when all other lights go out." Or something.
And finally, is it possible to temporarily not have whatever you are looking at be highlighted in yellow? It can be quite frustrating to step back to try and look at your work, to see how some alignment or whatever looks only to have the thing in the centre of your field of view with such a strong highlight on it, you can't really see your handiwork properly at all. Again, the yellow highlight is really useful most of the time but sometimes, and just for short periods, it would be useful to be able to switch it off so that I could actually see the walls/floors properly.
I'm going to guess that some, if not all, of these things can already be done - I just can't find how to do them.