Gideon020 wrote:Will there be any new kit-bashed weapons in the future?
RSSwizard wrote:Just Beat ashes last night and I wanna say DAMN that was fun. I was worried I was going to have to drag that motorcycle everywhere.
Underground Tunnels were EPIC KINO (I wanna replay it now)
Radiated City jumping between ledges was EPIC KINO
Spoiler:
XLightningStormL wrote:Finally decided to get the patch, and FAL.
Battle Rifle is good stuff, obviously it need's to be balanced more, for it's performance (perfect btw), and the fact that the Machine Pistol is a thing, would be wise to give it a pretty smallish ammo cap, a-la HL2 (20 mag + 60-120 in reserve at most)
Vostyok wrote:I'll think about it. We'll be trying out the new machine pistol in the playtest sessions, if it feels like the autopistol still has a valid place within the arsenal, then we will keep it in. Honestly, it'll be a simple change to a single line of code, so you won't have to wait long. But the changes to the machine pistol have made it far more versatile while still giving the option of spray and pray. We'll just have to see what everyone thinks. I've got some upgrade ideas for the pistol if it does stay in, anyway.
In other news, version 3.7.2 of the Gzdoom executible seems to have incorporated the Morph-actor fix. Many thanks to the development team for this speedy solution
Ashes 2063 should now be fully compatible with the newest release.
Vostyok wrote:And happy you liked it! Still have lots of stuff to add in the coming year
Vostyok wrote:Try it with the new 3.7.2 version of Gzdoom. A lot of fixes were introduced. I'll be testing on my end as well.
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