Give me a little while and I'll try to put a demo map together.
Basically, when testing my Burghead mod, on getting to the bunker at the end of the railway on map112, I should be able to go into the bunker (map113) by using the door which runs a script:
Code: Select all
Script 102 (void)
{
ACS_Terminate(500,0); //Just in case the goggles are running
SetActorProperty(0, APROP_Speed, 1.0);
GiveInventory ("NJInfraRed2", 1);
Teleport_NewMap(113, 0);
}
The mapinfo has this:
Code: Select all
map map112 "The Railway Line."
{
levelnum = 112
sky1 = DAWN1, 0.0
music = BH_04A
cluster = 73
nointermission
Next = EndSequence, "BHEND"
}
I don't know how well the current publicly available version runs (I'm working on a bugfix version), but (assuming it does) you should just be able to go to map112 and puke script 102. In GZDoom 3.7.1 and earlier, doing so should take you to map 113. In the current git builds, it will take you to the endgame sequence.