Ashes: Dead Man Walking

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Max Dickings
Posts: 221
Joined: Thu Feb 28, 2013 12:27 am

Re: Ashes: Dead Man Walking (Released!)

Post by Max Dickings »

Finally got around to finishing it! Amazing work comparable to the main mod!
Spoiler:
Also the song "tension" is fantastic!
User avatar
ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: Ashes: Dead Man Walking (Released!)

Post by ReformedJoe »

Well I'm back at it again.
Here's a new version of DMW, which contains a handful of small fixes. Mostly texture alignments, correct terrain splashes and other boring fiddly bits. I've also updated a few things in the mod credits, as a certain character sprite went publicly uncredited. Whoops.

Barring further issues I'll also update the special version. Then it's on to the sanitized version, which is looking like it might take more work than I initially thought.
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: Ashes: Dead Man Walking (Released!)

Post by Vostyok »

ReformedJoe wrote:
Barring further issues I'll also update the special version. Then it's on to the sanitized version, which is looking like it might take more work than I initially thought.
It always does lol.

Nice work by the way.
User avatar
camper
Posts: 114
Joined: Sun Feb 25, 2018 10:53 am
Location: Tatarstan

Re: Ashes: Dead Man Walking (Released!)

Post by camper »

I really like large spaces. I really need binoculars ;)
Great job. Thanks!
User avatar
Yatte_Mimashou
Posts: 7
Joined: Thu Jan 24, 2019 2:24 pm

Re: Ashes: Dead Man Walking (Released!)

Post by Yatte_Mimashou »

My absolue favorite! Go team Vostyok!
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: Ashes: Dead Man Walking (Released!)

Post by Vostyok »

Yatte_Mimashou wrote:My absolue favorite! Go team Vostyok!
Haha ReformedJoe should get the credit for this one. He's really given me some cool ideas for future areas.
User avatar
ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: Ashes: Dead Man Walking (Released!)

Post by ReformedJoe »

I dunno, "Team Vostyok" has a nice ring to it.

Anyway:

After a few hours of cutting and tweaking I have completed the sterilized edition. I've run through it a few times with several gameplay mods, some new some old.
However saying this is "well tested" would be what we call a "lie". Note that mods with enhanced movement capabilities will allow you to break some boundaries,
and also to see certain objects from angles they were never meant to be seen. I could add a bunch of new blocking lines, but where's the fun in that?

Grab it here:
Spoiler:
Please report any issues.
User avatar
Thecrik
Posts: 4
Joined: Wed Jan 17, 2018 3:52 am

Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Thecrik »

Played through the sterilised edition on Hideous Destructor; besides this jump(at least, I assume you need to jump up and through here), it played quite nicely and I had a good time.
User avatar
ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by ReformedJoe »

Thecrik wrote:Played through the sterilised edition on Hideous Destructor; besides this jump(at least, I assume you need to jump up and through here), it played quite nicely and I had a good time.
Hmm, I loaded HD up and had a look. That jump can be a pain even under normal circumstances, but it seems impossible with HD.

I think what I'll do is add another stack of crates to make it more forgiving.

EDIT: I made the change, new versions of the core version and the sterile edition are uploaded. Basically just added a crate which HD players can mantle up on.

Once I'm sure the dust has truly settled I'll update the special version.
User avatar
ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by ReformedJoe »

A new version of the special photosensitive edition is linked in the op. The disclaimer still applies. This version brings the special edition in line with the main release. Enjoy.

As always, please report any issues.
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by QuakedoomNukem Cz »

User avatar
PRIMEVAL
Posts: 167
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland

Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by PRIMEVAL »

Another great review, and I even get a shoutout in it. Flattering!
User avatar
ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by ReformedJoe »

Yeah that's pretty nifty.

You deserve the praise. In terms of the atmosphere icarus talks about, the music does most of the heavy lifting.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by Captain J »

Super Congrats on being mentioned by ICARUS himself, my friend! You've earned it, yet deserve such tremendous vid.
atarumoroboshi18
Posts: 58
Joined: Sun Sep 30, 2018 6:16 pm

Re: Ashes: Dead Man Walking (Sterile Edition Released)

Post by atarumoroboshi18 »

Ooh! I can't WAIT to sink my teeth into this! Geez, Ashes 2063 is turning into a franchise...

Return to “TCs, Full Games, and Other Projects”