10x Universal - Spawn Queue!

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Re: 10x Universal - Spawn Queue!

Postby CopperBoltwire » Fri Jan 18, 2019 4:56 am

m8f wrote:I think it isn't possible. The problem is in RGF_NOSIGHT flag for A_RadiusGive action function. It seems that Zandronum doesn't support it. This flag is needed for giving all monsters a particular item that adds monsters to spawn queue.
If there is another way to give an item to all monsters on a map, then Zandronum support may be possible. If you know any, please share. Or we have to wait until this flag is available in Zandronum.

And if no one requests that being supported, it will never actually be added.
But seeing how borked the GZDoom netcode is compared to Zandronum, i guess i'll be requesting this for everyone here...
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Re: 10x Universal - Spawn Queue!

Postby nakkemake » Mon Nov 25, 2019 10:09 am

"Out of bounds memory access in ACS VM"

Doesn't work with borderdoom it seems :(
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Re: 10x Universal - Spawn Queue!

Postby m8f » Mon Nov 25, 2019 12:51 pm

I think Borderdoom has nothing to do with this. Try the fixed version of 10x Universal from here: viewtopic.php?f=43&t=48872&start=30#p1049904
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