SpriteShadow (Duke3D Shadows) v1.85 [more optimization!]

Post your example zscripts/ACS scripts/etc here.

Re: SpriteShadow (Duke3D Shadows) v1.85 [more optimization!]

Postby Caligari87 » Wed Jan 16, 2019 11:27 am

@NightFright: Just open the .pk3 in SLADE or 7zip and delete the MENUDEF file. Everything else will continue working as normal, including the configuration cvars

8-)
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Re: SpriteShadow (Duke3D Shadows) v1.85 [more optimization!]

Postby NightFright » Thu Jan 17, 2019 1:59 am

Actually the idea was to avoid cvar entries in the ini file, too. My apologies if that wasn't clear before.
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Re: SpriteShadow (Duke3D Shadows) v1.85 [more optimization!]

Postby zrrion the insect » Thu Jan 17, 2019 7:39 pm

If you want that you'll probably have to DIY it
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Re: SpriteShadow (Duke3D Shadows) v1.85 [more optimization!]

Postby Psi7 » Sat Mar 09, 2019 1:41 pm

I've found a bug, if you save a game then load the save, monsters that weren't in sight when the save was made will not have their shadow. Tested on gzdoom-x64-g3.8pre-616-g0e4a860c5
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