With no external files loaded, weapon switching and vertical mouselook do not function.
Run on a build of GZDoom 64-bit compiled with Visual Studio 2017, from commit dd5addd6ad6949a13556ccd19b73377f1dffb50a
Vertical Mouselook and Weaponswitching are broken
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- wildweasel
- Posts: 21706
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Re: Vertical Mouselook and Weaponswitching are broken
Can you upload your INI file?
Re: Vertical Mouselook and Weaponswitching are broken
I get this behavior with the current dev build (215 - gdd5addd6a)... Tried running both with my standard .ini and with a clean .ini.
Plus the cameras in Blade of Agony cutscenes don't move, and dynamic lights are mostly not there... So I think there are other issues with that build.
Plus the cameras in Blade of Agony cutscenes don't move, and dynamic lights are mostly not there... So I think there are other issues with that build.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Vertical Mouselook and Weaponswitching are broken
Fixed. It was both the same cause, but this should really have been two separate reports.