Darch wrote:Hey Cyanide, you can use sprites from Preacher, no problem. Sorry to answer here, apparently I can't reply inbox messages with this new account
Great! I'll make sure you're credited.

Darch wrote:Hey Cyanide, you can use sprites from Preacher, no problem. Sorry to answer here, apparently I can't reply inbox messages with this new account
batos2 wrote:Some enemies that are placed on the maps do not appear.
HUGEGUTS wrote:This is exactly what I've been looking for! A randomizer that only changes enemies' appearance, without ruining the intended difficulty of mapsets. Also the idea of single replacement per map is really neat. At first I didn't really appreciate it and immediately turned on chaos mode, but in the end switched back. Chaos is just too messy, while default mode keeps it balanced.
Works fine with all weapon mods I play except for Doom Delta. Two main issues are bosses being instantly destroyed with BFG2704 and former humans not dropping souls. While first issue can be fixed very easily (there's intended to be 0.1 damage multiplier for bosses against bfg), the second one I didn't have much luck with. I can send my attempt at making patch if needed.
AwakeOnPhobos wrote:Just came across this mod and I'm having an absolute blast with it. It makes playing vanilla wads feel a lot fresher again. A quick question: I know you said making toggles for all the monsters to add/remove them from the monster pool is too much work, but could you give me a hint as to how I could get rid of certain monsters manually by messing with the files? There are a few variations in there that just don't feel right to me.
Keep up the good work!
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