(Tested on GZDoom 3.7.1)
Without further ado, I have 'pk3' file. There are some lumps. GZDoom detects standard lump names (e.g. SNDINFO) and processes the file with that name like a sound definitions file. Also I can "extend" that file name and name it, say, SNDINFO.txt or SNDINFO.Enemies, and GZDoom will notice that SNDINFO.Enemies == SNDINFO lump. But if I name it, say, SNDINFO.Enemies.txt, it won't work. Unlike DECORATE files, that work even if named something like "DECORATE.Weapons.txt".
So, after some research, I've found that:
Code: Select all
MENUDEF.txt
SNDINFO.txt
MAPINFO.txt
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MENUDEF.Main.txt
SNDINFO.Blabs.txt
MAPINFO.Mymap.txt
And other lumps work fine, these all will be recognized by parser:
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DECORATE.New.Enemy.txt
Decaldef.Blood.Waterblood
GLDEFS.Sidekicks.gl